Oh wow
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@@ -1339,8 +1339,6 @@ void Engine::Render(float elapsedTime) {
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if (diff.y < 1.)
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diff.y = 0;
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//std::cout << sync.timestamp << " ms: " << comp.position << " - " << sync.position << " Diff: " << diff.Length() << std::endl;
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if (diff.Length() > 1.5) {
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diff.Normalize();
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m_player.Move(-diff);
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