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| #ifndef WORLD_H__ | ||||
| #define WORLD_H__ | ||||
| #include <fstream> | ||||
| #include <string> | ||||
| #include <vector> | ||||
| #include <future> | ||||
| #include <thread> | ||||
| #include "define.h" | ||||
| #include "chunk.h" | ||||
| #include "array2d.h" | ||||
| #include "vector3.h" | ||||
| #include "player.h" | ||||
| #include "bullet.h" | ||||
|  | ||||
| class Chunk; | ||||
| class Player; | ||||
| class Bullet; | ||||
|  | ||||
| class World { | ||||
| public: | ||||
| 	World(); | ||||
| 	~World(); | ||||
|  | ||||
| 	Array2d<Chunk*>& GetChunks(); | ||||
|  | ||||
| 	Chunk* ChunkAt(float x, float y, float z) const; | ||||
| 	Chunk* ChunkAt(const Vector3f& pos) const; | ||||
|  | ||||
| 	BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const; | ||||
| 	BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const; | ||||
|  | ||||
| 	void GetScope(unsigned int& x, unsigned int& y); | ||||
|  | ||||
| 	void ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block); | ||||
| 	void ChangeBlockAtPosition(BlockType blockType, Vector3f pos); | ||||
|  | ||||
| private: | ||||
| 	Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y); | ||||
| 	std::vector<Chunk*> m_tbDeleted; | ||||
|  | ||||
| 	unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y }; | ||||
|  | ||||
| }; | ||||
| #endif // WORLD_H__ | ||||
|  | ||||
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