diff --git a/SQCSim-srv/server.cpp b/SQCSim-srv/server.cpp index 5f8f712..60f2c9a 100644 --- a/SQCSim-srv/server.cpp +++ b/SQCSim-srv/server.cpp @@ -154,7 +154,6 @@ int Server::Ready() { Log(str.append(play.name).append(" SID: [").append(std::to_string(log->sid)).append("]") .append(" ID: [").append(std::to_string(play.id)).append("]") .append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false); - play.tid = log->tid; sendPack(sock, &m_game, &m_buf); @@ -165,7 +164,7 @@ int Server::Ready() { sendPack(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur. } - m_players[log->sid] = std::move(conn); + m_players[log->sid] = conn; delete log; diff --git a/SQCSim2021/engine.cpp b/SQCSim2021/engine.cpp index 247d09e..c340e4d 100644 --- a/SQCSim2021/engine.cpp +++ b/SQCSim2021/engine.cpp @@ -400,8 +400,8 @@ void Engine::Init() { for (auto& [key, player] : m_conn.m_players) { m_players[key] = new RemotePlayer(player); - //RemotePlayer* rt = (RemotePlayer*)m_players[key]; - m_players[key]->SetPosition(Vector3f(555, 555, 555)); + RemotePlayer* rt = (RemotePlayer*)m_players[key]; + rt->SetPosition(Vector3f(555, 555, 555)); } seed = m_conn.getSeed();