HALLELUJAH!!

This commit is contained in:
MarcEricMartel
2021-11-15 20:58:13 -05:00
parent 2756c37e4c
commit bb62651c62
9 changed files with 410 additions and 181 deletions

View File

@@ -2,6 +2,7 @@
#define _PLAYER_H__
#include "vector3.h"
#include "transformation.h"
#include "world.h"
#include <cmath>
class Player {
@@ -9,21 +10,28 @@ public:
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
void TurnLeftRight(float value);
void TurnTopBottom(float value);
void Move(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
void ApplyPhysics(Vector3f input, World world, float elapsedTime);
void ApplyTransformation(Transformation& transformation, bool rel = true) const;
Vector3f GetPosition() const;
Vector3f GetDirection() const;
Vector3f GetVelocity() const;
Vector3f GetPOV() const;
private:
Vector3f m_position;
Vector3f m_POV;
Vector3f m_velocity;
Vector3f m_direction;
float m_rotX = 0;
float m_rotY = 0;
float m_topspeed = 40;
float m_jumpforce = .9f;
float m_topspeed = 20;
float m_jumpforce = 0.3f;
bool m_airborne;
int m_dbljump; // Peut sauter ou dasher tant que la variable est en dessous de 2.
};
#endif //_PLAYER_H__