Woups
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		| @@ -263,7 +263,6 @@ void World::RenderWorld(int& rendercount, int& badhitcount, Player& player, Tran | ||||
| 	shader.Use(); | ||||
| 	rendercount = 0; | ||||
| 	badhitcount = 0; | ||||
| 	//static std::vector<Vector3i> renderManifest; | ||||
| 	Vector3f angle; | ||||
| 	Vector3f cursor; | ||||
| 	Vector3f direct = player.GetDirection(); | ||||
|   | ||||
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