Ajouts textures et blend.
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		| @@ -9,22 +9,15 @@ public: | ||||
| 	Player(const Vector3f& position, float rotX = 0, float rotY = 0); | ||||
| 	void TurnLeftRight(float value); | ||||
| 	void TurnTopBottom(float value); | ||||
| 	void Move(bool front, bool back, bool left, bool right, bool jump, float elapsedTime); | ||||
| 	void Move(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime); | ||||
| 	void ApplyTransformation(Transformation& transformation, bool rel = true) const; | ||||
|  | ||||
| private: | ||||
| 	Vector3f m_position; | ||||
| 	float m_rotX = 0;  | ||||
| 	float m_rotY = 0; | ||||
| 	float m_accWS = 0; | ||||
| 	float m_accAD = 0; | ||||
| 	float m_accjmp = 0; | ||||
| 	float m_yrotrad = 0; | ||||
| 	float m_xrotrad = 0; | ||||
| 	bool jumped = false; | ||||
|  | ||||
| 	float m_topspeed = 20; | ||||
| 	float m_jumpheight = .4; | ||||
| 	float m_jumpforce = 0.4f; | ||||
|  | ||||
| 	 | ||||
| }; | ||||
|   | ||||
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