windoes
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		| @@ -21,6 +21,7 @@ public: | ||||
| 	~World(); | ||||
|  | ||||
| 	Array2d<Chunk*>& GetChunks(); | ||||
| 	void BuildWorld(); | ||||
|  | ||||
| 	void SetSeed(uint64_t seed); | ||||
|  | ||||
| @@ -45,7 +46,7 @@ private: | ||||
|  | ||||
| 	unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y }; | ||||
|  | ||||
| 	void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]); | ||||
| 	//void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]); | ||||
| 	void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]); | ||||
| 	void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]); | ||||
|  | ||||
|   | ||||
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