windoes
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@@ -21,6 +21,7 @@ public:
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~World();
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Array2d<Chunk*>& GetChunks();
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void BuildWorld();
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void SetSeed(uint64_t seed);
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@@ -45,7 +46,7 @@ private:
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unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
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void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
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//void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
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void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
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void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]);
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