windoes
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@@ -6,6 +6,12 @@ World::~World() {}
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Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
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void World::BuildWorld() {
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for (int x = 0; x < WORLD_SIZE_X; ++x)
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for (int y = 0; y < WORLD_SIZE_Y; ++y)
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m_chunks.Set(x - m_center[0], y - m_center[1], new Chunk(x + m_center[0], y + m_center[1], m_seed));
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}
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void World::SetSeed(uint64_t seed) {
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m_seed = seed;
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}
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