Modifications dans Player
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@@ -41,7 +41,7 @@ private:
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void ChangeBlockAtCursor(BlockType blocktype);
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bool m_wireframe = false;
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bool m_renderer = false;
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bool m_isSkybox = true;
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int m_renderCount = 0;
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int m_badHitCount = 0;
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@@ -62,7 +62,7 @@ private:
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Shader m_shader01;
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Audio m_audio = Audio(AUDIO_PATH "music01.wav");
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Player m_player = Player(Vector3f(CHUNK_SIZE_X * WORLD_SIZE_X / 2, CHUNK_SIZE_Y + 1.8f, CHUNK_SIZE_Z * WORLD_SIZE_X / 2));
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Player m_player = Player(Vector3f(0, CHUNK_SIZE_Y + 1.8f, 0));
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bool m_keyW = false;
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bool m_keyA = false;
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@@ -79,10 +79,5 @@ private:
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bool m_block = false;
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};
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template <class T>
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static bool EqualWithEpsilon(const T& v1, const T& v2, T epsilon = T(0.0001)) { return (fabs(v2 - v1) < epsilon); }
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template <class T>
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static bool InRangeWithEpsilon(const T& v, const T& vinf, const T& vsup, T epsilon = T(0.0001)) { return (v >= vinf - epsilon && v <= vsup + epsilon); }
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#endif // ENGINE_H__
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