TOUT FONCTIONNE!
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		| @@ -21,18 +21,14 @@ public: | ||||
|  | ||||
| private: | ||||
| 	Vector3f m_position; | ||||
| 	Vector3f m_POV; | ||||
| 	Vector3f m_velocity; | ||||
| 	Vector3f m_direction; | ||||
|  | ||||
| 	float m_rotX = 0;  | ||||
| 	float m_rotY = 0; | ||||
| 	float m_topspeed = 20; | ||||
| 	float m_jumpforce = 0.3f; | ||||
| 	float m_POV; | ||||
|  | ||||
| 	bool m_airborne; | ||||
| 	bool m_jumped; | ||||
| 	int m_dbljump; // Peut sauter ou dasher tant que la variable est en dessous de 2. | ||||
| }; | ||||
| #endif //_PLAYER_H__ | ||||
|  | ||||
|   | ||||
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