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@@ -69,11 +69,6 @@ int Connector::Connect(const char* srv_addr, std::string name) {
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netprot::sendPack(m_sock_tcp, &log, &bf);
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//using namespace std::chrono_literals;
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//std::this_thread::sleep_for(100ms);
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//memset(bf.ptr, '\0', BUFFER_LENGTH);
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bool ready = false;
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int errors = 0;
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std::vector<char*> lsPck;
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@@ -249,9 +249,9 @@ void Engine::LoadResource() {
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//TextureAtlas::TextureIndex JumpQuarterBackLeftShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueBackLeftJumpLeftShootingLeftShoot1.png");
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//TextureAtlas::TextureIndex JumpQuarterBackRightShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueBackRightJumpRightShootingRightShoot1.png");
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//TextureAtlas::TextureIndex JumpBackShootFire = m_animeAtlas.AddTexture(ANIM_PATH_JSHOOT2 "BlueBackJumpRightShootingRightShoot1.png");
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if (!m_animeAtlas.Generate(TEXTURE_SIZE, false)) {
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std::cout << " Unable to generate texture atlas ..." << std::endl;
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abort();
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@@ -1430,7 +1430,7 @@ void Engine::Render(float elapsedTime) {
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m_player.InflictDamage(sync.hp - comp.hp);
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Vector3f diff = sync.position - comp.position;
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if (diff.y < 1.)
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diff.y = 0;
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@@ -1449,7 +1449,7 @@ void Engine::Render(float elapsedTime) {
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case OUTPUT:
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if (Deserialize(&out, pck, &bsize)) {
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if (!m_players.contains(out.id)) {
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std::cout << out.id << " is id no good." << std::endl;
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break;
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}
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