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@@ -214,7 +214,7 @@ void Server::Run() {
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sendPackTo<Sync>(m_sock_udp, &sync, &m_buf, conn->getAddr());
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}
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int timer = m_game.countdown, sync_acc = 0;
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int timer = m_game.countdown, sync_acc = 0, deadplayers = 0;
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std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
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Timestamp last = 0;
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std::vector<Chat> chatlog;
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@@ -238,7 +238,6 @@ void Server::Run() {
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/* In */
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int deadplayers = 0;
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std::vector<char*> lsPck;
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Input in; Chat chat; Sync sync;
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@@ -266,13 +265,20 @@ void Server::Run() {
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/* Process */
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if (conn->m_nsync) {
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Timestamp tstamp = conn->Run(m_world);
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if (conn->player->AmIDead()) {
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Chat* chat = new Chat();
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chat->dest_id = chat->dest_team_id = chat->src_id = 0;
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strcpy(chat->mess, getDeathMessage(conn->player->GetUsername()).c_str());
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m_chatlog[tstamp] = chat;
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++deadplayers;
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conn->m_nsync == false;
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}
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else {
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Timestamp tstamp = conn->Run(m_world);
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for (auto& chmo : conn->ChunkDiffs)
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chunkdiffs.emplace_back(chmo);
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conn->ChunkDiffs.clear();
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@@ -298,10 +304,11 @@ void Server::Run() {
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endgame = true;
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}
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for (auto& bull : netbull) {
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for (auto& bull : netbull)
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for (auto& [key, conn] : m_conns)
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sendPackTo<BulletAdd>(m_sock_udp, bull, &m_buf, conn->getAddr());
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}
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if (bull->id != conn->GetHash(false)) // Pour pas repitcher au joueur sa propre balle.
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sendPackTo<BulletAdd>(m_sock_udp, bull, &m_buf, conn->getAddr());
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for (auto& bull : bullets) {
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ChunkMod* cmod = nullptr;
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@@ -336,7 +343,7 @@ void Server::Run() {
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Chat end;
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end.src_id = 0;
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char endmess[] = "Game over, motherfuckers.";
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char endmess[] = "Game over, mothereffers.";
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strcpy(end.mess, endmess);
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@@ -385,9 +392,9 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
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closesocket(m_sock_udp);
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if (m_sock_tcp)
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closesocket(m_sock_tcp);
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for (const auto& [key, player] : m_conns) {
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for (const auto& [key, player] : m_conns)
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closesocket(player->getSock());
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}
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delete m_world;
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m_conns.clear();
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#ifdef _WIN32
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@@ -412,3 +419,14 @@ uint64_t Server::getUniqueId() {
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m_ids.pop_back();
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return id;
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}
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std::string Server::getDeathMessage(std::string username) const {
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std::string mess;
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std::string temp = DEATHMESSAGES.at(rand() % DEATHMESSAGES.size());
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size_t ind = temp.find('@');
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mess.append(temp.substr(0, ind));
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mess.append(username));
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mess.append(temp.substr(ind + 1));
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return mess;
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}
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