Merge branch 'master' into SQC-18_Mecanique_de_combat
This commit is contained in:
@@ -24,6 +24,8 @@ class Engine : public OpenglContext {
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public:
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Engine();
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virtual ~Engine();
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virtual void DrawMenu();
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virtual void DrawSplachScreen();
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virtual void Init();
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virtual void DeInit();
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virtual void LoadResource();
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@@ -36,7 +38,7 @@ public:
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virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
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private:
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float GetScale() const;
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std::pair<float, float> GetScale() const;
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int GetFps(float elapsedTime) const;
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int GetCountdown(float elapsedTime);
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@@ -49,11 +51,13 @@ private:
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void DisplayNotification(std::string message);
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void ProcessNotificationQueue();
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void DisplayCrosshair();
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void DisplayPovGun();
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void DisplayCurrentItem();
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void DisplayHud(int timer);
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void DisplayInfo(float elapsedTime, BlockType bloc);
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void DisplaySingleOrMultiplayerMenu();
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void DrawHud(float elapsedTime, BlockType bloc);
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void PrintText(float x, float y, float scale, const std::string& t);
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void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
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Connector m_conn;
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Shader m_shader01;
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@@ -63,23 +67,40 @@ private:
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World m_world = World();
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WorldRenderer m_wrenderer = WorldRenderer();
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Texture m_textureSkybox;
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Texture m_textureFont;
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Texture m_textureCrosshair;
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Texture m_textureFont;
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Texture m_textureGun;
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Texture m_texturePovGun;
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Texture m_textureSkybox;
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Texture m_textureSoloMultiMenu;
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Texture m_textureTitle;
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Skybox m_skybox;
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Audio m_audio = Audio(AUDIO_PATH "start.wav");
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irrklang::ISound* m_powpow;
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irrklang::ISound* m_scream;
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irrklang::ISound* m_powpow,
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* m_scream;
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irrklang::ISound *m_whoosh[MAX_BULLETS];
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Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
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Bullet* m_bullets[MAX_BULLETS];
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//Menu
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enum class GameState { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
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GameState m_gamestate = GameState::MAIN_MENU;
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Texture MenuTitleTexture;
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Texture MenuBGTexture;
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Texture MenuStartTexture;
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Texture MenuQuitTexture;
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Texture MenuOptionsTexture;
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Texture SplachScreenTexture;
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float m_scale;
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float m_time = 0;
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float m_time_SplashScreen = 0;
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float m_Width = 0;
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float m_Height = 0;
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int m_renderCount = 0;
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int m_countdown = COUNTDOWN;
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@@ -94,6 +115,7 @@ private:
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bool m_displayHud = true;
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bool m_displayInfo = false;
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bool m_resetcountdown = false;
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bool m_soloMultiChoiceMade = true;
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bool m_stopcountdown = false;
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bool m_keyK = false;
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@@ -108,6 +130,9 @@ private:
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bool m_mouseC = false;
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bool m_mouseWU = false;
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bool m_mouseWD = false;
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//Pour trouver ou est la souris
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float m_mousemx = 0;
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float m_mousemy = 0;
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std::string m_messageNotification = "";
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};
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