Cleanup
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@@ -46,8 +46,6 @@ private:
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void RenderWorld(int& rendercount, int& badhitcount, Player& player, Transformation& world, Shader& shader);
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void UpdateWorld(Player& player, Perlin& perlin, BlockInfo* blockinfo[BTYPE_LAST]);
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void TransposeWorld(Player& player);
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/*Chunk* RetrieveChunk(int x, int y);*/
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};
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#endif // WORLD_H__
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