🔫
This commit is contained in:
@@ -77,8 +77,10 @@ void Connection::getPacks(SOCKET sock) {
|
||||
void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer) {
|
||||
static int outs = 0;
|
||||
static Timestamp last = 0;
|
||||
|
||||
while (!m_output_vector.empty()) {
|
||||
Output out = m_output_vector.front();
|
||||
|
||||
for (auto& [key, conn] : conns) {
|
||||
if (m_playinfo.id == conn->GetHash(false))
|
||||
continue;
|
||||
@@ -91,8 +93,8 @@ void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*
|
||||
|
||||
outs += out.timestamp + last;
|
||||
|
||||
if (outs >= 50) {
|
||||
outs -= 50;
|
||||
if (outs >= SYNC_ACC) {
|
||||
outs -= SYNC_ACC;
|
||||
Sync sync;
|
||||
sync.hp = player->GetHP();
|
||||
sync.timestamp = out.timestamp;
|
||||
@@ -114,27 +116,33 @@ Timestamp Connection::Run(World* world) {
|
||||
Timestamp tstamp = 0;
|
||||
float el;
|
||||
|
||||
bool dead = player->AmIDead();
|
||||
|
||||
if (m_input_manifest.size() < 2)
|
||||
return tstamp;
|
||||
|
||||
while (m_last_in < m_input_vector.size() - 1) {
|
||||
in = m_input_vector.at(m_last_in + 1);
|
||||
last = m_input_vector.at(m_last_in);
|
||||
|
||||
if (in.timestamp <= m_tstamp) {
|
||||
++m_last_in;
|
||||
continue;
|
||||
while (m_last_in < m_input_vector.size() - 1 || dead) {
|
||||
if (!dead) {
|
||||
in = m_input_vector.at(m_last_in + 1);
|
||||
last = m_input_vector.at(m_last_in);
|
||||
if (in.timestamp <= m_tstamp) {
|
||||
++m_last_in;
|
||||
continue;
|
||||
}
|
||||
el = (double)(in.timestamp - last.timestamp) / 1000.;
|
||||
if (m_shoot_acc > 0.) {
|
||||
m_shoot_acc -= el;
|
||||
if (m_shoot_acc < 0.)
|
||||
m_shoot_acc = 0.;
|
||||
}
|
||||
player->SetDirection(in.direction);
|
||||
}
|
||||
|
||||
el = (double)(in.timestamp - last.timestamp) / 1000.;
|
||||
|
||||
if (m_shoot_acc > 0.) {
|
||||
m_shoot_acc -= el;
|
||||
if (m_shoot_acc < 0.)
|
||||
m_shoot_acc = 0.;
|
||||
else {
|
||||
el = 1. / 60.;
|
||||
in = Input();
|
||||
|
||||
}
|
||||
|
||||
player->SetDirection(in.direction);
|
||||
|
||||
player->ApplyPhysics(player->GetInput(in.keys.forward,
|
||||
in.keys.backward,
|
||||
in.keys.left,
|
||||
@@ -147,7 +155,10 @@ Timestamp Connection::Run(World* world) {
|
||||
}
|
||||
|
||||
out.states.jumping = player->GetIsAirborne();
|
||||
out.states.running = player->GetVelocity().Length() > .2f;
|
||||
|
||||
Vector3f horSpeed = player->GetVelocity();
|
||||
horSpeed.y = 0;
|
||||
out.states.running = horSpeed.Length() > .2f;
|
||||
out.states.still = !out.states.running && !out.states.jumping;
|
||||
out.states.hit = player->m_hit;
|
||||
player->m_hit = false;
|
||||
@@ -192,7 +203,8 @@ Timestamp Connection::Run(World* world) {
|
||||
m_output_vector.push_back(out);
|
||||
m_tstamp = tstamp = out.timestamp;
|
||||
|
||||
++m_last_in;
|
||||
if (!dead)
|
||||
++m_last_in;
|
||||
}
|
||||
|
||||
return tstamp;
|
||||
|
Reference in New Issue
Block a user