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@@ -12,7 +12,7 @@ Bullet::~Bullet() {}
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bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordered_map<uint64_t, Player*> mapPlayer, netprot::ChunkMod** chunkmod) {
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int max = 100 / perframe;
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float damage = 0.057f;
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float damage = 0.098f;
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for (int x = 0; x < max; ++x) {
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m_currentpos += m_velocity * elapsedtime;
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@@ -40,15 +40,17 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere
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if (!world->ChunkAt(m_currentpos))
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return true;
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else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
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if (chunkmod) {
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using namespace netprot;
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*chunkmod = new ChunkMod();
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(*chunkmod)->old_b_type = world->BlockAt(m_currentpos);
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(*chunkmod)->b_type = BTYPE_AIR;
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(*chunkmod)->pos = m_currentpos;
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}
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if (m_canhurt) {
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if (chunkmod) {
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using namespace netprot;
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*chunkmod = new ChunkMod();
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(*chunkmod)->old_b_type = world->BlockAt(m_currentpos);
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(*chunkmod)->b_type = BTYPE_AIR;
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(*chunkmod)->pos = m_currentpos;
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}
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world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
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world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
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}
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return true;
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}
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else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
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