Cleanup encore.
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		| @@ -280,34 +280,28 @@ void World::RenderWorld(int& rendercount, int& badhitcount, Player& player, Tran | ||||
| 		int echantillons; | ||||
|  | ||||
| 		if (dist > VIEW_DISTANCE * .375f) {  | ||||
| 			angle.x = direct.z + direct.x; | ||||
| 			angle.z = direct.z - direct.x; | ||||
| 			sinus = .01745240643; // sin(1 degr<67>) | ||||
| 			cosinus = .99984769515; // cos(1 degr<67>) | ||||
| 			echantillons = 90; | ||||
| 		} | ||||
| 		else if (dist > VIEW_DISTANCE * .5f) { | ||||
| 			angle.x = direct.z + direct.x; | ||||
| 			angle.z = direct.z - direct.x; | ||||
| 			sinus = .0261769483; | ||||
| 			cosinus = .99965732497; | ||||
| 			echantillons = 60; | ||||
| 		} | ||||
| 		else if (dist > VIEW_DISTANCE * .625f) { | ||||
| 			angle.x = direct.z + direct.x; | ||||
| 			angle.z = direct.z - direct.x; | ||||
| 			sinus = .0348994967; | ||||
| 			cosinus = .99939082701; | ||||
| 			echantillons = 45; | ||||
| 		} | ||||
| 		else {  | ||||
| 			angle.x = direct.z + direct.x; | ||||
| 			angle.z = direct.z - direct.x; | ||||
| 			sinus = .05233595624; | ||||
| 			cosinus = .99862953475; | ||||
| 			echantillons = 30; | ||||
| 		} | ||||
|  | ||||
| 		angle.x = direct.z + direct.x; | ||||
| 		angle.z = direct.z - direct.x; | ||||
| 		angle.y = 0; | ||||
| 		angle.Normalize(); | ||||
|  | ||||
|   | ||||
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