Optimization de performance du renderer!
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@@ -47,7 +47,7 @@ private:
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TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
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World m_world = World();
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Perlin m_perlin = Perlin(4,32.f,7.f,12345);
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Perlin m_perlin = Perlin(8,45.f,7.f,12345);
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Texture m_textureSkybox;
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Texture m_textureFont;
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