Merge branch 'master' into Améloration_Gen_Monde
This commit is contained in:
@@ -4,7 +4,7 @@
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Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
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//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
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//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
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//pos << CHUNK_PATH << x << '_' << y << ".chunk";
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//std::ifstream input(pos.str(), std::fstream::binary);
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@@ -77,6 +77,38 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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}
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#pragma endregion
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//int rnd = rand() % 15;
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if (ratio == 1)
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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for (int iy = 0; iy < 14; ++iy) {
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if (ix == 3)
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if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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Structure(ix, iy, iz, 2);
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}
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}
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if (ratio == 3)
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for (int ix = 0; ix < CHUNK_SIZE_Z; ++ix) // structure
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for (int iz = 0; iz < CHUNK_SIZE_X; ++iz) {
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for (int iy = 0; iy < 14; ++iy) {
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if (iz == 4)
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if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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Structure(ix, iy, iz, 1);
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}
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}
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if (ratio == 5)
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for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // structure
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for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
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for (int iy = 0; iy < 14; ++iy) {
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if (ix == 3)
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if (GetBlock(ix, iy, iz) == BTYPE_AIR)
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Structure(ix, iy, iz, 2);
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}
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}
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#pragma region Arbre
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@@ -109,7 +141,7 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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int distanceThreshold = 20;
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// V<>rifie si l'emplacement n'est pas <20> l'int<6E>rieur des lacs
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// V<>rifie si l'emplacement n'est pas <20> l'int<6E>rieur des lacs
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bool isInsideLake = false;
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for (int iy = 0; iy < 13; ++iy) {
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if (GetBlock(ix, iy, iz) == BTYPE_ICE) {
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@@ -146,6 +178,9 @@ Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y
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//else {
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// input.seekg(0, std::ios_base::end);
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// int size = input.tellg();
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@@ -231,7 +266,7 @@ void Chunk::RemoveBlock(int x, int y, int z, World* world) {
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void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
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m_blocks.Set(x, y, z, type);
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if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
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if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
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m_isDirty = true;
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}
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@@ -271,3 +306,31 @@ void Chunk::MakeClean() { m_isDirty = false; }
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void Chunk::MakeModified() { m_isModified = true; }
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void Chunk::Structure(int x, int y, int z,int height)
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{
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for (int i = 0; i < height; i++)
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{
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SetBlock(x, i + y, z, BTYPE_GRASS, nullptr);
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}
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}
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