Fix pour resize dynamique de la fenetre de jeu (positionnement et scalaires).
Fix pour le maudit F10-fullscreen
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		| @@ -9,7 +9,7 @@ Mesh::~Mesh() { | ||||
| void Mesh::FlushMeshToVBO() { | ||||
|     m_vertexBuffer.SetMeshData(m_vd, m_vcount); | ||||
|     m_vcount = 0; | ||||
|     delete[] m_vd; | ||||
|     //delete[] m_vd; | ||||
| } | ||||
|  | ||||
| void Mesh::FlushVBO() { | ||||
|   | ||||
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