Fix pour resize dynamique de la fenetre de jeu (positionnement et scalaires).
Fix pour le maudit F10-fullscreen
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@@ -38,8 +38,6 @@ public:
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virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
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private:
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std::pair<float, float> GetScale() const;
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int GetFps(float elapsedTime) const;
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int GetCountdown(float elapsedTime);
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@@ -100,6 +98,8 @@ private:
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float m_scale;
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float m_time = 0;
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float m_time_SplashScreen = 0;
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float m_titleX = 0;
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float m_titleY = 0;
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float m_Width = 0;
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float m_Height = 0;
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