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@@ -156,10 +156,11 @@ void Player::ApplyPhysics(Vector3f input, World world, float elapsedTime, Audio*
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if ((sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) < -.2f && !m_airborne) {
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Vector3f vstep;
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if (leftright)
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vstep = Vector3f(GetPosition().x - GetDirection().x, GetPosition().y, GetPosition().z + GetDirection().z);
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else vstep = Vector3f(GetPosition().x + GetDirection().x, GetPosition().y, GetPosition().z - GetDirection().z);
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vstep = Vector3f(GetPosition().x + GetDirection().z, GetPosition().y - 1.7f, GetPosition().z + GetDirection().x);
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else vstep = Vector3f(GetPosition().x - GetDirection().z, GetPosition().y - 1.7f, GetPosition().z - GetDirection().x);
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if (!isStep) {
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audio->Create3DAudioObj(step, AUDIO_PATH "step.wav", vstep, GetVelocity(), .8f);
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leftright = !leftright;
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}
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isStep = true;
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}
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