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		| @@ -156,10 +156,11 @@ void Player::ApplyPhysics(Vector3f input, World world, float elapsedTime, Audio* | ||||
| 	if ((sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) < -.2f && !m_airborne) { | ||||
| 		Vector3f vstep; | ||||
| 		if (leftright) | ||||
| 			vstep = Vector3f(GetPosition().x - GetDirection().x, GetPosition().y, GetPosition().z + GetDirection().z); | ||||
| 		else vstep = Vector3f(GetPosition().x + GetDirection().x, GetPosition().y, GetPosition().z - GetDirection().z); | ||||
| 			vstep = Vector3f(GetPosition().x + GetDirection().z, GetPosition().y - 1.7f, GetPosition().z + GetDirection().x); | ||||
| 		else vstep = Vector3f(GetPosition().x - GetDirection().z, GetPosition().y - 1.7f, GetPosition().z - GetDirection().x); | ||||
| 		if (!isStep) { | ||||
| 			audio->Create3DAudioObj(step, AUDIO_PATH "step.wav", vstep, GetVelocity(), .8f); | ||||
| 			leftright = !leftright; | ||||
| 		} | ||||
| 		isStep = true; | ||||
| 	} | ||||
|   | ||||
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