modif des degats
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		| @@ -9,7 +9,7 @@ Bullet::~Bullet() {} | |||||||
|  |  | ||||||
| bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> mapPlayer) { | bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> mapPlayer) { | ||||||
| 	int max = 100 / perframe; | 	int max = 100 / perframe; | ||||||
| 	float damage = 0.57f; | 	float damage = 0.057f; | ||||||
| 	for (int x = 0; x < max; ++x) { | 	for (int x = 0; x < max; ++x) { | ||||||
| 		m_currentpos += m_velocity * elapsedtime; | 		m_currentpos += m_velocity * elapsedtime; | ||||||
|  |  | ||||||
|   | |||||||
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