🚫 👂 🐆
This commit is contained in:
@@ -132,7 +132,7 @@ int Server::Ready() {
|
||||
str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port));
|
||||
|
||||
if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) {
|
||||
PlayerInfo play;
|
||||
PlayerInfo* play = new PlayerInfo();
|
||||
|
||||
m_buf.len = BUFFER_LENGTH;
|
||||
Packet pck = getPack(&m_buf);
|
||||
@@ -153,22 +153,20 @@ int Server::Ready() {
|
||||
|
||||
sendPackTo<LoginInfo>(m_sock_udp, log, &m_buf, &sockad);
|
||||
|
||||
play.id = getUniqueId();
|
||||
play.tid = log->tid;
|
||||
strcpy(play.name, log->name);
|
||||
play->id = getUniqueId();
|
||||
play->tid = log->tid;
|
||||
strcpy(play->name, 32, log->name);
|
||||
|
||||
Log(str.append(play.name).append(" SID: [").append(std::to_string(log->sid)).append("]")
|
||||
.append(" ID: [").append(std::to_string(play.id)).append("]")
|
||||
.append(" TID: [").append(std::to_string(play.tid)).append("]"), false, false);
|
||||
play.tid = log->tid;
|
||||
Log(str.append(play->name).append(" SID: [").append(std::to_string(log->sid)).append("]")
|
||||
.append(" ID: [").append(std::to_string(play->id)).append("]")
|
||||
.append(" TID: [").append(std::to_string(play->tid)).append("]"), false, false);
|
||||
play->tid = log->tid;
|
||||
|
||||
sendPackTo<GameInfo>(m_sock_udp, &m_game, &m_buf, &sockad);
|
||||
Connection* conn = new Connection(sock, sockad, *log, play);
|
||||
Connection* conn = new Connection(sock, sockad, log, play);
|
||||
|
||||
m_conns[log->sid] = conn;
|
||||
|
||||
delete log;
|
||||
|
||||
if (++nbrconn >= nbrjoueurs)
|
||||
readystart = true;
|
||||
}
|
||||
@@ -377,9 +375,44 @@ void Server::Run() {
|
||||
sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr());
|
||||
|
||||
// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game.
|
||||
system("pause");
|
||||
|
||||
char* ch = new char[2];
|
||||
std::cout << "Nouvelle partie? [o/N] ";
|
||||
std::cin.getline(ch, 2);
|
||||
std::cout << std::endl;
|
||||
|
||||
m_exit = true;
|
||||
if (ch[0] == 'o' || ch[0] == 'O')
|
||||
m_exit = false;
|
||||
|
||||
delete[] ch;
|
||||
}
|
||||
|
||||
void Server::Cleanup() {
|
||||
for (auto& [key, conn] : m_conns)
|
||||
delete conn;
|
||||
|
||||
m_conns.clear();
|
||||
m_players.clear();
|
||||
delete m_world;
|
||||
m_world = nullptr;
|
||||
}
|
||||
|
||||
void Server::DeInit() {
|
||||
if (m_logfile.is_open())
|
||||
m_logfile.close();
|
||||
if (m_sock_udp)
|
||||
closesocket(m_sock_udp);
|
||||
if (m_sock_tcp)
|
||||
closesocket(m_sock_tcp);
|
||||
|
||||
#ifdef _WIN32
|
||||
WSACleanup();
|
||||
#endif
|
||||
}
|
||||
|
||||
bool Server::NewGameRequested() const { return !m_exit; }
|
||||
|
||||
inline std::string Server::LogTimestamp() {
|
||||
time_t rawtime;
|
||||
tm timeinfo;
|
||||
@@ -460,7 +493,7 @@ std::string Server::getDeathMessage(std::string username, std::string killer) co
|
||||
mess.append(temp.substr(0, ind));
|
||||
mess.append(username);
|
||||
if (!bypass) {
|
||||
mess.append(temp.substr(ind + 1, indk));
|
||||
mess.append(temp.substr(ind + 1, indk - 1));
|
||||
mess.append(killer);
|
||||
mess.append(temp.substr(indk + 1));
|
||||
}
|
||||
@@ -469,7 +502,7 @@ std::string Server::getDeathMessage(std::string username, std::string killer) co
|
||||
else {
|
||||
mess.append(temp.substr(0, indk));
|
||||
mess.append(killer);
|
||||
mess.append(temp.substr(indk + 1, ind));
|
||||
mess.append(temp.substr(indk + 1, ind - 1));
|
||||
mess.append(username);
|
||||
mess.append(temp.substr(ind + 1));
|
||||
}
|
||||
|
Reference in New Issue
Block a user