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@@ -4,16 +4,18 @@
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Connection::Connection(SOCKET sock,
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sockaddr_in sockaddr,
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LoginInfo log,
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PlayerInfo play) :
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LoginInfo *log,
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PlayerInfo *play) :
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m_sock(sock),
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m_addr(sockaddr),
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m_loginfo(log),
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m_playinfo(play) {
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m_loginfo(*log),
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m_playinfo(*play) {
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}
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Connection::~Connection() { closesocket(m_sock); }
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Connection::~Connection() {
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delete player;
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closesocket(m_sock); }
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uint64_t Connection::GetHash(bool self) const { return self ? m_loginfo.sid : m_playinfo.id; }
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@@ -144,7 +146,7 @@ Timestamp Connection::Run(World* world) {
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player->Killer = GetHash(true);
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}
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out.states.jumping = player->GetIsAirborne(); //abs(player->GetVelocity().y) > .2f;
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out.states.jumping = player->GetIsAirborne();
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out.states.running = player->GetVelocity().Length() > .5f;
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out.states.still = !out.states.running && !out.states.jumping;
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out.states.hit = player->m_hit;
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@@ -166,7 +168,7 @@ Timestamp Connection::Run(World* world) {
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player->GetDirection(),
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block, true);
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if (cmod)
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ChunkDiffs.emplace_back(cmod);
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ChunkDiffs.push_back(std::move(cmod));
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}
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}
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else toggle = false;
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@@ -178,7 +180,7 @@ Timestamp Connection::Run(World* world) {
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else out.states.jumpshot = false;
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if (in.keys.shoot && m_shoot_acc <= 0.) {
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Bullets.emplace_back(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true)));
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Bullets.push_back(std::move(new Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection(), GetHash(true))));
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m_shoot_acc = BULLET_TIME;
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}
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