EH LALA.
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@@ -871,7 +871,7 @@ void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
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fPosY = fPosYJump;
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fPosY -= charSize;
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ss << " Velocity : " << m_otherplayerpos;
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ss << " Velocity : " << m_player.GetVelocity();
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PrintText(fPosX, fPosY, ss.str());
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ss.str("");
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fPosY -= charSize;
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@@ -881,7 +881,7 @@ void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
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ss.str("");
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fPosY -= charSize;
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ss << " Remote Position : " << m_remotePlayer.GetPosition();//m_player.GetPosition();
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ss << " Remote Position : " << m_otherplayerpos;
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PrintText(fPosX, fPosY, ss.str());
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ss.str("");
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fPosY -= charSize;
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