Merge branch 'SQC-15_online' of https://github.com/CegepSTH/SQCSim2023 into SQC-15_online
This commit is contained in:
		| @@ -145,7 +145,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | ||||
| 			else | ||||
| 				index = 9; | ||||
| 		} | ||||
| 		else if (current.states.jumping && current.states.shooting) { | ||||
| 		else if (current.states.jumping && current.states.shooting ) { | ||||
| 			if (Shooting) | ||||
| 				index = 41; | ||||
| 			else | ||||
| @@ -165,13 +165,13 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | ||||
| 			else | ||||
| 				index = 10; | ||||
| 		} | ||||
| 		else if (current.states.jumping && current.states.shooting) { | ||||
| 		else if (current.states.jumping && current.states.shooting ) { | ||||
| 			if (Shooting) | ||||
| 				index = 42; | ||||
| 			else | ||||
| 				index = 34; | ||||
| 		} | ||||
| 		else if (current.states.jumping) | ||||
| 		else if (current.states.jumping ) | ||||
| 			index = 26; | ||||
| 		else if (current.states.running && current.states.still) | ||||
| 			index = 1; | ||||
| @@ -185,13 +185,13 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | ||||
| 			else | ||||
| 				index = 12; | ||||
| 		} | ||||
| 		else if (current.states.jumping && current.states.shooting) { | ||||
| 		else if (current.states.jumping && current.states.shooting ) { | ||||
| 			if (Shooting) | ||||
| 				index = 44; | ||||
| 			else | ||||
| 				index = 36; | ||||
| 		} | ||||
| 		else if (current.states.jumping) | ||||
| 		else if (current.states.jumping ) | ||||
| 			index = 28; | ||||
| 		else if (current.states.running && current.states.still) | ||||
| 			index = 3; | ||||
| @@ -230,7 +230,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | ||||
| 			else | ||||
| 				index = 40; | ||||
| 		} | ||||
| 		else if (current.states.jumping) | ||||
| 		else if (current.states.jumping ) | ||||
| 			index = 32; | ||||
| 		else if (current.states.running && current.states.still) | ||||
| 			index = 7; | ||||
| @@ -284,7 +284,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | ||||
| 			else | ||||
| 				index = 15; | ||||
| 		} | ||||
| 		else if (current.states.jumping && current.states.shooting) { | ||||
| 		else if (current.states.jumping && current.states.shooting ) { | ||||
| 			if (Shooting) | ||||
| 				index = 47; | ||||
| 			else | ||||
|   | ||||
		Reference in New Issue
	
	Block a user