push triste du quad qui marche pas
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@@ -401,6 +401,10 @@ void Engine::LoadResource() {
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LoadTexture(MenuOptionsTexture, MENU_ITEM_PATH "test.png");
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LoadTexture(MenuStartTexture, MENU_ITEM_PATH "BasicPlay.png");
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TextureAtlas::TextureIndex texDirtIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal3.png");
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TextureAtlas::TextureIndex texIceIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal2.png");
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TextureAtlas::TextureIndex texGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "grass.png");
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@@ -956,6 +960,7 @@ void Engine::PrintText(float x, float y, const std::string& t, float charSizeMul
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}
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}
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int Engine::GetFps(float elapsedTime) const { return 1 / elapsedTime; }
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int Engine::GetCountdown(float elapsedTime) {
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@@ -996,6 +1001,7 @@ void Engine::Render(float elapsedTime) {
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Transformation all;
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Transformation skybox;
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Transformation remotePlayer;
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Vector3f vstep;
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// Transformations initiales
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@@ -1026,15 +1032,16 @@ void Engine::Render(float elapsedTime) {
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pollTime = 0;
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}
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m_player.ApplyTransformation(all);
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RenderRemotePlayers(m_remotePlayer, pollTime);
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m_player.ApplyTransformation(all);
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m_player.ApplyTransformation(skybox, false); // Version d'ApplyTransformation qui ne tient compte que de la rotation
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// (donc l'objet ne bouge pas relativement au joueur, ce qui est pratique pour une skybox!).
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m_remotePlayer.Render(m_textureAtlas, m_shader01, elapsedTime);
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//m_remotePlayer.ApplyTransformation(all);
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if (m_mouseWU) bloc++;
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else if (m_mouseWD) bloc--;
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@@ -1090,12 +1097,14 @@ void Engine::Render(float elapsedTime) {
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}
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}
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//m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
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m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
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m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
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m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo);
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if (m_isSkybox) m_skybox.Render(skybox);
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DrawHud(elapsedTime, bloc);
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DisplayPovGun();
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ProcessNotificationQueue();
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@@ -1134,6 +1143,8 @@ void Engine::Render(float elapsedTime) {
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// TODO: Faire la gestion de la réception de paquets.
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}
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}
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else if (m_gamestate == GameState::MAIN_MENU || m_gamestate == GameState::OPTIONS)
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{
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@@ -1146,6 +1157,9 @@ void Engine::Render(float elapsedTime) {
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}
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else if (m_gamestate == GameState::QUIT)
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Stop();
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}
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void Engine::KeyPressEvent(unsigned char key) {
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@@ -1406,3 +1420,7 @@ bool Engine::LoadTexture(Texture& texture, const std::string& filename, bool use
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return true;
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}
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void Engine::RenderRemotePlayers(RemotePlayer& remoteplayer, float elapsedTime)
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{
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remoteplayer.Render(m_textureAtlas, m_shader01, elapsedTime);
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}
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