client linux fonctionnel
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		| @@ -130,7 +130,7 @@ void World::GetScope(unsigned int& x, unsigned int& y) { | ||||
| 	y = m_center[1]; | ||||
| } | ||||
|  | ||||
| void World::Update(Bullet* bullets[MAX_BULLETS], Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) { | ||||
| void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) { | ||||
| 	UpdateWorld(player_pos, blockinfo); | ||||
| 	//TransposeWorld(player_pos, bullets); | ||||
| } | ||||
| @@ -407,4 +407,4 @@ void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST] | ||||
| 	}*/ | ||||
| } | ||||
|  | ||||
| int World::GettbDeleted() const { return m_tbDeleted.size(); } | ||||
| int World::GettbDeleted() const { return m_tbDeleted.size(); } | ||||
|   | ||||
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