Retrait du Reset() dans les constructeurs d'Array2d et Array3d
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		| @@ -25,11 +25,7 @@ class Array3d | ||||
| }; | ||||
|  | ||||
| template <class T> | ||||
| Array3d<T>::Array3d(int x, int y, int z) : m_x(x), m_y(y), m_z(z) { | ||||
|     m_array = new T[m_x * m_y * m_z]; | ||||
|  | ||||
|     Reset(BTYPE_AIR); | ||||
| } | ||||
| Array3d<T>::Array3d(int x, int y, int z) : m_x(x), m_y(y), m_z(z) { m_array = new T[m_x * m_y * m_z]; } | ||||
|  | ||||
| template <class T> | ||||
| Array3d<T>::~Array3d() { delete[] m_array; } | ||||
|   | ||||
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