diff --git a/SQCSim2021/remoteplayer.cpp b/SQCSim2021/remoteplayer.cpp index 3affaae..321c64d 100644 --- a/SQCSim2021/remoteplayer.cpp +++ b/SQCSim2021/remoteplayer.cpp @@ -124,17 +124,15 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr bool isLeft = side.y > 0; time += elapsedTime; - if (time >= 200) + if (time >= 100) { - time -= 200; + time -= 100; if (!current.states.shooting) Shooting = false; else Shooting = !Shooting; } - - if (angle >= 0.75) //Face - side positif { if(current.states.shooting){ @@ -142,6 +140,8 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr index = 17; else index = 9; + + std::cout << "face" << std::endl; } else if (current.states.jumpshot) { if (Shooting) @@ -162,6 +162,8 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr index = 18; else index = 10; + + std::cout << "Frontleft" << std::endl; } else if (current.states.jumpshot) { if (Shooting) @@ -182,6 +184,9 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr index = 20; else index = 12; + + std::cout << "ProfileLeft" << std::endl; + } else if (current.states.jumpshot ) { if (Shooting) @@ -202,6 +207,8 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr index = 22; else index = 14; + + std::cout << "BackLeft" << std::endl; } else if (current.states.jumpshot) { if (Shooting) @@ -221,6 +228,8 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr index = 24; else index = 16; + + std::cout << "Dos" << std::endl; } else if (current.states.jumpshot) { if (Shooting) @@ -241,6 +250,8 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr index = 19; else index = 11; + + std::cout << "FrontRight" << std::endl; } else if (current.states.jumpshot) { if (Shooting) @@ -261,6 +272,8 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr index = 21; else index = 13; + + std::cout << "ProfileRight" << std::endl; } else if (current.states.jumpshot) { if (Shooting) @@ -281,6 +294,10 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr index = 23; else index = 15; + + std::cout << "BackRight" << std::endl; + + } else if (current.states.jumpshot) { if (Shooting)