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@@ -88,8 +88,6 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr
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float z = GetPosition().z;
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float width = 1.f;
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float height = 1.7f;
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std::cout << "hahahaha";
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//Matrix4 mat4 = tran.GetMatrix();
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//mat4 VP = pMatrix * vMatrix;
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