Socket côté client!
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@@ -49,7 +49,7 @@ private:
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void DrawHud(float elapsedTime, BlockType bloc);
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void PrintText(float x, float y, float scale, const std::string& t);
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Connector* m_conn = nullptr;
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Connector m_conn;
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Shader m_shader01;
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BlockInfo* m_blockinfo[BTYPE_LAST];
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TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
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