Socket côté client!
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@@ -55,11 +55,11 @@ void Engine::Init() {
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addr.sin_port = htons(SRV_PORT);
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addr.sin_addr.s_addr = inet_addr(srvaddr);
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if (!m_conn->Init(addr)) {
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if (m_conn->Connect(playname)) {
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if (!m_conn.Init()) {
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if (m_conn.Connect(addr, playname)) {
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// setup jeu en r<>seau.
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seed = m_conn->getSeed();
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std::cout << "ID re<72>u du serveur: " << std::to_string(m_conn->getId()) << "!" << std::endl;
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seed = m_conn.getSeed();
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std::cout << "ID re<72>u du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
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}
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else std::cout << "Erreur de connexion." << std::endl;
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}
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