Socket côté client!

This commit is contained in:
MarcEricMartel
2023-09-25 17:17:17 -04:00
parent 3ff2634e51
commit 8bc74624c3
14 changed files with 74 additions and 313 deletions

View File

@@ -55,11 +55,11 @@ void Engine::Init() {
addr.sin_port = htons(SRV_PORT);
addr.sin_addr.s_addr = inet_addr(srvaddr);
if (!m_conn->Init(addr)) {
if (m_conn->Connect(playname)) {
if (!m_conn.Init()) {
if (m_conn.Connect(addr, playname)) {
// setup jeu en r<>seau.
seed = m_conn->getSeed();
std::cout << "ID re<72>u du serveur: " << std::to_string(m_conn->getId()) << "!" << std::endl;
seed = m_conn.getSeed();
std::cout << "ID re<72>u du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
}
else std::cout << "Erreur de connexion." << std::endl;
}