Socket côté client!
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@@ -1,11 +1,12 @@
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#ifndef DEFINE_H__
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#define DEFINE_H__
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#ifndef CLI_DEFINE_H__
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#define CLI_DEFINE_H__
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#include <SFML/Window.hpp>
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#include <SFML/Graphics.hpp>
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#include <iostream>
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#include <chrono>
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#include <iomanip>
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#include "../SQCSim-common/define.h"
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#ifdef _WIN32
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#include <windows.h>
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@@ -14,21 +15,11 @@
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#include <gl/GLU.h>
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#endif
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#define NETWORK_TEST false
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#define NETWORK_TEST true
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#define SRV_ADDR "127.0.0.1"
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#define SRV_PORT 1025
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#define CLI_PORT 1026
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#define CHUNK_SIZE_X 4
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#define CHUNK_SIZE_Y 64
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#define CHUNK_SIZE_Z 4
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#define MAX_SELECTION_DISTANCE 5
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#define BASE_WIDTH 640
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#define BASE_HEIGHT 480
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#define SEED 12345
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#define WORLD_SIZE_X 64
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#define WORLD_SIZE_Y 64
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#define COUNTDOWN 300
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#define FRAMES_RENDER_CHUNKS 1
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#define FRAMES_UPDATE_CHUNKS 1
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@@ -38,39 +29,8 @@
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#define THREADS_UPDATE_CHUNKS 3
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#define THREADS_DELETE_CHUNKS 3
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#define VIEW_DISTANCE 512
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#define TEXTURE_SIZE 512
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#define MAX_BULLETS 512
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#ifdef _WIN32
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#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
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#include <Windows.h>
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#include <cstdio>
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#include <ctime>
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#define popen _popen
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#define pclose _pclose
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#else // Pas _WIN32
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#include <unistd.h>
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#include <time.h>
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#include <stdio.h>
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#include <sys/socket.h>
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#include <arpa/inet.h>
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#include <netinet/in.h>
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#define SOCKET int
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#define INVALID_SOCKET -1
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#define closesocket close
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#endif // _WIN32
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typedef uint8_t BlockType;
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enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
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typedef std::chrono::system_clock::time_point Timestamp;
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#define BASE_WIDTH 640
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#define BASE_HEIGHT 480
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#define TEXTURE_PATH "./media/textures/"
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#define SHADER_PATH "./media/shaders/"
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