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								SQCSim2021/external/sfml251-32/include/SFML/Window/VideoMode.hpp
									
									
									
									
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							| @@ -0,0 +1,228 @@ | ||||
| //////////////////////////////////////////////////////////// | ||||
| // | ||||
| // SFML - Simple and Fast Multimedia Library | ||||
| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) | ||||
| // | ||||
| // This software is provided 'as-is', without any express or implied warranty. | ||||
| // In no event will the authors be held liable for any damages arising from the use of this software. | ||||
| // | ||||
| // Permission is granted to anyone to use this software for any purpose, | ||||
| // including commercial applications, and to alter it and redistribute it freely, | ||||
| // subject to the following restrictions: | ||||
| // | ||||
| // 1. The origin of this software must not be misrepresented; | ||||
| //    you must not claim that you wrote the original software. | ||||
| //    If you use this software in a product, an acknowledgment | ||||
| //    in the product documentation would be appreciated but is not required. | ||||
| // | ||||
| // 2. Altered source versions must be plainly marked as such, | ||||
| //    and must not be misrepresented as being the original software. | ||||
| // | ||||
| // 3. This notice may not be removed or altered from any source distribution. | ||||
| // | ||||
| //////////////////////////////////////////////////////////// | ||||
|  | ||||
| #ifndef SFML_VIDEOMODE_HPP | ||||
| #define SFML_VIDEOMODE_HPP | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| // Headers | ||||
| //////////////////////////////////////////////////////////// | ||||
| #include <SFML/Window/Export.hpp> | ||||
| #include <vector> | ||||
|  | ||||
|  | ||||
| namespace sf | ||||
| { | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \brief VideoMode defines a video mode (width, height, bpp) | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| class SFML_WINDOW_API VideoMode | ||||
| { | ||||
| public: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Default constructor | ||||
|     /// | ||||
|     /// This constructors initializes all members to 0. | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     VideoMode(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Construct the video mode with its attributes | ||||
|     /// | ||||
|     /// \param modeWidth        Width in pixels | ||||
|     /// \param modeHeight       Height in pixels | ||||
|     /// \param modeBitsPerPixel Pixel depths in bits per pixel | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     VideoMode(unsigned int modeWidth, unsigned int modeHeight, unsigned int modeBitsPerPixel = 32); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get the current desktop video mode | ||||
|     /// | ||||
|     /// \return Current desktop video mode | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     static VideoMode getDesktopMode(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Retrieve all the video modes supported in fullscreen mode | ||||
|     /// | ||||
|     /// When creating a fullscreen window, the video mode is restricted | ||||
|     /// to be compatible with what the graphics driver and monitor | ||||
|     /// support. This function returns the complete list of all video | ||||
|     /// modes that can be used in fullscreen mode. | ||||
|     /// The returned array is sorted from best to worst, so that | ||||
|     /// the first element will always give the best mode (higher | ||||
|     /// width, height and bits-per-pixel). | ||||
|     /// | ||||
|     /// \return Array containing all the supported fullscreen modes | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     static const std::vector<VideoMode>& getFullscreenModes(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Tell whether or not the video mode is valid | ||||
|     /// | ||||
|     /// The validity of video modes is only relevant when using | ||||
|     /// fullscreen windows; otherwise any video mode can be used | ||||
|     /// with no restriction. | ||||
|     /// | ||||
|     /// \return True if the video mode is valid for fullscreen mode | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     bool isValid() const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     // Member data | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     unsigned int width;        ///< Video mode width, in pixels | ||||
|     unsigned int height;       ///< Video mode height, in pixels | ||||
|     unsigned int bitsPerPixel; ///< Video mode pixel depth, in bits per pixels | ||||
| }; | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \relates VideoMode | ||||
| /// \brief Overload of == operator to compare two video modes | ||||
| /// | ||||
| /// \param left  Left operand (a video mode) | ||||
| /// \param right Right operand (a video mode) | ||||
| /// | ||||
| /// \return True if modes are equal | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| SFML_WINDOW_API bool operator ==(const VideoMode& left, const VideoMode& right); | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \relates VideoMode | ||||
| /// \brief Overload of != operator to compare two video modes | ||||
| /// | ||||
| /// \param left  Left operand (a video mode) | ||||
| /// \param right Right operand (a video mode) | ||||
| /// | ||||
| /// \return True if modes are different | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| SFML_WINDOW_API bool operator !=(const VideoMode& left, const VideoMode& right); | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \relates VideoMode | ||||
| /// \brief Overload of < operator to compare video modes | ||||
| /// | ||||
| /// \param left  Left operand (a video mode) | ||||
| /// \param right Right operand (a video mode) | ||||
| /// | ||||
| /// \return True if \a left is lesser than \a right | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| SFML_WINDOW_API bool operator <(const VideoMode& left, const VideoMode& right); | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \relates VideoMode | ||||
| /// \brief Overload of > operator to compare video modes | ||||
| /// | ||||
| /// \param left  Left operand (a video mode) | ||||
| /// \param right Right operand (a video mode) | ||||
| /// | ||||
| /// \return True if \a left is greater than \a right | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| SFML_WINDOW_API bool operator >(const VideoMode& left, const VideoMode& right); | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \relates VideoMode | ||||
| /// \brief Overload of <= operator to compare video modes | ||||
| /// | ||||
| /// \param left  Left operand (a video mode) | ||||
| /// \param right Right operand (a video mode) | ||||
| /// | ||||
| /// \return True if \a left is lesser or equal than \a right | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| SFML_WINDOW_API bool operator <=(const VideoMode& left, const VideoMode& right); | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \relates VideoMode | ||||
| /// \brief Overload of >= operator to compare video modes | ||||
| /// | ||||
| /// \param left  Left operand (a video mode) | ||||
| /// \param right Right operand (a video mode) | ||||
| /// | ||||
| /// \return True if \a left is greater or equal than \a right | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| SFML_WINDOW_API bool operator >=(const VideoMode& left, const VideoMode& right); | ||||
|  | ||||
| } // namespace sf | ||||
|  | ||||
|  | ||||
| #endif // SFML_VIDEOMODE_HPP | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \class sf::VideoMode | ||||
| /// \ingroup window | ||||
| /// | ||||
| /// A video mode is defined by a width and a height (in pixels) | ||||
| /// and a depth (in bits per pixel). Video modes are used to | ||||
| /// setup windows (sf::Window) at creation time. | ||||
| /// | ||||
| /// The main usage of video modes is for fullscreen mode: | ||||
| /// indeed you must use one of the valid video modes | ||||
| /// allowed by the OS (which are defined by what the monitor | ||||
| /// and the graphics card support), otherwise your window | ||||
| /// creation will just fail. | ||||
| /// | ||||
| /// sf::VideoMode provides a static function for retrieving | ||||
| /// the list of all the video modes supported by the system: | ||||
| /// getFullscreenModes(). | ||||
| /// | ||||
| /// A custom video mode can also be checked directly for | ||||
| /// fullscreen compatibility with its isValid() function. | ||||
| /// | ||||
| /// Additionally, sf::VideoMode provides a static function | ||||
| /// to get the mode currently used by the desktop: getDesktopMode(). | ||||
| /// This allows to build windows with the same size or pixel | ||||
| /// depth as the current resolution. | ||||
| /// | ||||
| /// Usage example: | ||||
| /// \code | ||||
| /// // Display the list of all the video modes available for fullscreen | ||||
| /// std::vector<sf::VideoMode> modes = sf::VideoMode::getFullscreenModes(); | ||||
| /// for (std::size_t i = 0; i < modes.size(); ++i) | ||||
| /// { | ||||
| ///     sf::VideoMode mode = modes[i]; | ||||
| ///     std::cout << "Mode #" << i << ": " | ||||
| ///               << mode.width << "x" << mode.height << " - " | ||||
| ///               << mode.bitsPerPixel << " bpp" << std::endl; | ||||
| /// } | ||||
| /// | ||||
| /// // Create a window with the same pixel depth as the desktop | ||||
| /// sf::VideoMode desktop = sf::VideoMode::getDesktopMode(); | ||||
| /// window.create(sf::VideoMode(1024, 768, desktop.bitsPerPixel), "SFML window"); | ||||
| /// \endcode | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
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