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							| @@ -0,0 +1,222 @@ | ||||
| //////////////////////////////////////////////////////////// | ||||
| // | ||||
| // SFML - Simple and Fast Multimedia Library | ||||
| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) | ||||
| // | ||||
| // This software is provided 'as-is', without any express or implied warranty. | ||||
| // In no event will the authors be held liable for any damages arising from the use of this software. | ||||
| // | ||||
| // Permission is granted to anyone to use this software for any purpose, | ||||
| // including commercial applications, and to alter it and redistribute it freely, | ||||
| // subject to the following restrictions: | ||||
| // | ||||
| // 1. The origin of this software must not be misrepresented; | ||||
| //    you must not claim that you wrote the original software. | ||||
| //    If you use this software in a product, an acknowledgment | ||||
| //    in the product documentation would be appreciated but is not required. | ||||
| // | ||||
| // 2. Altered source versions must be plainly marked as such, | ||||
| //    and must not be misrepresented as being the original software. | ||||
| // | ||||
| // 3. This notice may not be removed or altered from any source distribution. | ||||
| // | ||||
| //////////////////////////////////////////////////////////// | ||||
|  | ||||
| #ifndef SFML_CURSOR_HPP | ||||
| #define SFML_CURSOR_HPP | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| // Headers | ||||
| //////////////////////////////////////////////////////////// | ||||
| #include <SFML/Window/Export.hpp> | ||||
| #include <SFML/System/NonCopyable.hpp> | ||||
| #include <SFML/System/Vector2.hpp> | ||||
|  | ||||
| namespace sf | ||||
| { | ||||
| namespace priv | ||||
| { | ||||
|     class CursorImpl; | ||||
| } | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \brief Cursor defines the appearance of a system cursor | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| class SFML_WINDOW_API Cursor : NonCopyable | ||||
| { | ||||
| public: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Enumeration of the native system cursor types | ||||
|     /// | ||||
|     /// Refer to the following table to determine which cursor | ||||
|     /// is available on which platform. | ||||
|     /// | ||||
|     ///  Type                               | Linux | Mac OS X | Windows  | | ||||
|     /// ------------------------------------|:-----:|:--------:|:--------:| | ||||
|     ///  sf::Cursor::Arrow                  |  yes  |    yes   |   yes    | | ||||
|     ///  sf::Cursor::ArrowWait              |  no   |    no    |   yes    | | ||||
|     ///  sf::Cursor::Wait                   |  yes  |    no    |   yes    | | ||||
|     ///  sf::Cursor::Text                   |  yes  |    yes   |   yes    | | ||||
|     ///  sf::Cursor::Hand                   |  yes  |    yes   |   yes    | | ||||
|     ///  sf::Cursor::SizeHorizontal         |  yes  |    yes   |   yes    | | ||||
|     ///  sf::Cursor::SizeVertical           |  yes  |    yes   |   yes    | | ||||
|     ///  sf::Cursor::SizeTopLeftBottomRight |  no   |    yes*  |   yes    | | ||||
|     ///  sf::Cursor::SizeBottomLeftTopRight |  no   |    yes*  |   yes    | | ||||
|     ///  sf::Cursor::SizeAll                |  yes  |    no    |   yes    | | ||||
|     ///  sf::Cursor::Cross                  |  yes  |    yes   |   yes    | | ||||
|     ///  sf::Cursor::Help                   |  yes  |    yes*  |   yes    | | ||||
|     ///  sf::Cursor::NotAllowed             |  yes  |    yes   |   yes    | | ||||
|     /// | ||||
|     ///  * These cursor types are undocumented so may not | ||||
|     ///    be available on all versions, but have been tested on 10.13 | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     enum Type | ||||
|     { | ||||
|         Arrow,                  ///< Arrow cursor (default) | ||||
|         ArrowWait,              ///< Busy arrow cursor | ||||
|         Wait,                   ///< Busy cursor | ||||
|         Text,                   ///< I-beam, cursor when hovering over a field allowing text entry | ||||
|         Hand,                   ///< Pointing hand cursor | ||||
|         SizeHorizontal,         ///< Horizontal double arrow cursor | ||||
|         SizeVertical,           ///< Vertical double arrow cursor | ||||
|         SizeTopLeftBottomRight, ///< Double arrow cursor going from top-left to bottom-right | ||||
|         SizeBottomLeftTopRight, ///< Double arrow cursor going from bottom-left to top-right | ||||
|         SizeAll,                ///< Combination of SizeHorizontal and SizeVertical | ||||
|         Cross,                  ///< Crosshair cursor | ||||
|         Help,                   ///< Help cursor | ||||
|         NotAllowed              ///< Action not allowed cursor | ||||
|     }; | ||||
|  | ||||
| public: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Default constructor | ||||
|     /// | ||||
|     /// This constructor doesn't actually create the cursor; | ||||
|     /// initially the new instance is invalid and must not be | ||||
|     /// used until either loadFromPixels() or loadFromSystem() | ||||
|     /// is called and successfully created a cursor. | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Cursor(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Destructor | ||||
|     /// | ||||
|     /// This destructor releases the system resources | ||||
|     /// associated with this cursor, if any. | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     ~Cursor(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Create a cursor with the provided image | ||||
|     /// | ||||
|     /// \a pixels must be an array of \a width by \a height pixels | ||||
|     /// in 32-bit RGBA format. If not, this will cause undefined behavior. | ||||
|     /// | ||||
|     /// If \a pixels is null or either \a width or \a height are 0, | ||||
|     /// the current cursor is left unchanged and the function will | ||||
|     /// return false. | ||||
|     /// | ||||
|     /// In addition to specifying the pixel data, you can also | ||||
|     /// specify the location of the hotspot of the cursor. The | ||||
|     /// hotspot is the pixel coordinate within the cursor image | ||||
|     /// which will be located exactly where the mouse pointer | ||||
|     /// position is. Any mouse actions that are performed will | ||||
|     /// return the window/screen location of the hotspot. | ||||
|     /// | ||||
|     /// \warning On Unix, the pixels are mapped into a monochrome | ||||
|     ///          bitmap: pixels with an alpha channel to 0 are | ||||
|     ///          transparent, black if the RGB channel are close | ||||
|     ///          to zero, and white otherwise. | ||||
|     /// | ||||
|     /// \param pixels   Array of pixels of the image | ||||
|     /// \param size     Width and height of the image | ||||
|     /// \param hotspot  (x,y) location of the hotspot | ||||
|     /// \return true if the cursor was successfully loaded; | ||||
|     ///         false otherwise | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     bool loadFromPixels(const Uint8* pixels, Vector2u size, Vector2u hotspot); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Create a native system cursor | ||||
|     /// | ||||
|     /// Refer to the list of cursor available on each system | ||||
|     /// (see sf::Cursor::Type) to know whether a given cursor is | ||||
|     /// expected to load successfully or is not supported by | ||||
|     /// the operating system. | ||||
|     /// | ||||
|     /// \param type Native system cursor type | ||||
|     /// \return true if and only if the corresponding cursor is | ||||
|     ///         natively supported by the operating system; | ||||
|     ///         false otherwise | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     bool loadFromSystem(Type type); | ||||
|  | ||||
| private: | ||||
|  | ||||
|     friend class Window; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get access to the underlying implementation | ||||
|     /// | ||||
|     /// This is primarily designed for sf::Window::setMouseCursor, | ||||
|     /// hence the friendship. | ||||
|     /// | ||||
|     /// \return a reference to the OS-specific implementation | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     const priv::CursorImpl& getImpl() const; | ||||
|  | ||||
| private: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     // Member data | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     priv::CursorImpl* m_impl; ///< Platform-specific implementation of the cursor | ||||
| }; | ||||
|  | ||||
| } // namespace sf | ||||
|  | ||||
|  | ||||
| #endif // SFML_CURSOR_HPP | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \class sf::Cursor | ||||
| /// \ingroup window | ||||
| /// | ||||
| /// \warning Features related to Cursor are not supported on | ||||
| ///          iOS and Android. | ||||
| /// | ||||
| /// This class abstracts the operating system resources | ||||
| /// associated with either a native system cursor or a custom | ||||
| /// cursor. | ||||
| /// | ||||
| /// After loading the cursor the graphical appearance | ||||
| /// with either loadFromPixels() or loadFromSystem(), the | ||||
| /// cursor can be changed with sf::Window::setMouseCursor(). | ||||
| /// | ||||
| /// The behaviour is undefined if the cursor is destroyed while | ||||
| /// in use by the window. | ||||
| /// | ||||
| /// Usage example: | ||||
| /// \code | ||||
| /// sf::Window window; | ||||
| /// | ||||
| /// // ... create window as usual ... | ||||
| /// | ||||
| /// sf::Cursor cursor; | ||||
| /// if (cursor.loadFromSystem(sf::Cursor::Hand)) | ||||
| ///     window.setMouseCursor(cursor); | ||||
| /// \endcode | ||||
| /// | ||||
| /// \see sf::Window::setMouseCursor | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
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