Corrections fichiers pour avoir la version x86 fonctionnelle
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							| @@ -0,0 +1,195 @@ | ||||
| //////////////////////////////////////////////////////////// | ||||
| // | ||||
| // SFML - Simple and Fast Multimedia Library | ||||
| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) | ||||
| // | ||||
| // This software is provided 'as-is', without any express or implied warranty. | ||||
| // In no event will the authors be held liable for any damages arising from the use of this software. | ||||
| // | ||||
| // Permission is granted to anyone to use this software for any purpose, | ||||
| // including commercial applications, and to alter it and redistribute it freely, | ||||
| // subject to the following restrictions: | ||||
| // | ||||
| // 1. The origin of this software must not be misrepresented; | ||||
| //    you must not claim that you wrote the original software. | ||||
| //    If you use this software in a product, an acknowledgment | ||||
| //    in the product documentation would be appreciated but is not required. | ||||
| // | ||||
| // 2. Altered source versions must be plainly marked as such, | ||||
| //    and must not be misrepresented as being the original software. | ||||
| // | ||||
| // 3. This notice may not be removed or altered from any source distribution. | ||||
| // | ||||
| //////////////////////////////////////////////////////////// | ||||
|  | ||||
| #ifndef SFML_CONTEXT_HPP | ||||
| #define SFML_CONTEXT_HPP | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| // Headers | ||||
| //////////////////////////////////////////////////////////// | ||||
| #include <SFML/Window/Export.hpp> | ||||
| #include <SFML/Window/GlResource.hpp> | ||||
| #include <SFML/Window/ContextSettings.hpp> | ||||
| #include <SFML/System/NonCopyable.hpp> | ||||
|  | ||||
|  | ||||
| namespace sf | ||||
| { | ||||
| namespace priv | ||||
| { | ||||
|     class GlContext; | ||||
| } | ||||
|  | ||||
| typedef void (*GlFunctionPointer)(); | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \brief Class holding a valid drawing context | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| class SFML_WINDOW_API Context : GlResource, NonCopyable | ||||
| { | ||||
| public: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Default constructor | ||||
|     /// | ||||
|     /// The constructor creates and activates the context | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Context(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Destructor | ||||
|     /// | ||||
|     /// The destructor deactivates and destroys the context | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     ~Context(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Activate or deactivate explicitly the context | ||||
|     /// | ||||
|     /// \param active True to activate, false to deactivate | ||||
|     /// | ||||
|     /// \return True on success, false on failure | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     bool setActive(bool active); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get the settings of the context | ||||
|     /// | ||||
|     /// Note that these settings may be different than the ones | ||||
|     /// passed to the constructor; they are indeed adjusted if the | ||||
|     /// original settings are not directly supported by the system. | ||||
|     /// | ||||
|     /// \return Structure containing the settings | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     const ContextSettings& getSettings() const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Check whether a given OpenGL extension is available | ||||
|     /// | ||||
|     /// \param name Name of the extension to check for | ||||
|     /// | ||||
|     /// \return True if available, false if unavailable | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     static bool isExtensionAvailable(const char* name); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get the address of an OpenGL function | ||||
|     /// | ||||
|     /// \param name Name of the function to get the address of | ||||
|     /// | ||||
|     /// \return Address of the OpenGL function, 0 on failure | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     static GlFunctionPointer getFunction(const char* name); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get the currently active context | ||||
|     /// | ||||
|     /// This function will only return sf::Context objects. | ||||
|     /// Contexts created e.g. by RenderTargets or for internal | ||||
|     /// use will not be returned by this function. | ||||
|     /// | ||||
|     /// \return The currently active context or NULL if none is active | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     static const Context* getActiveContext(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get the currently active context's ID | ||||
|     /// | ||||
|     /// The context ID is used to identify contexts when | ||||
|     /// managing unshareable OpenGL resources. | ||||
|     /// | ||||
|     /// \return The active context's ID or 0 if no context is currently active | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     static Uint64 getActiveContextId(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Construct a in-memory context | ||||
|     /// | ||||
|     /// This constructor is for internal use, you don't need | ||||
|     /// to bother with it. | ||||
|     /// | ||||
|     /// \param settings Creation parameters | ||||
|     /// \param width    Back buffer width | ||||
|     /// \param height   Back buffer height | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Context(const ContextSettings& settings, unsigned int width, unsigned int height); | ||||
|  | ||||
| private: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     // Member data | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     priv::GlContext* m_context; ///< Internal OpenGL context | ||||
| }; | ||||
|  | ||||
| } // namespace sf | ||||
|  | ||||
|  | ||||
| #endif // SFML_CONTEXT_HPP | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \class sf::Context | ||||
| /// \ingroup window | ||||
| /// | ||||
| /// If you need to make OpenGL calls without having an | ||||
| /// active window (like in a thread), you can use an | ||||
| /// instance of this class to get a valid context. | ||||
| /// | ||||
| /// Having a valid context is necessary for *every* OpenGL call. | ||||
| /// | ||||
| /// Note that a context is only active in its current thread, | ||||
| /// if you create a new thread it will have no valid context | ||||
| /// by default. | ||||
| /// | ||||
| /// To use a sf::Context instance, just construct it and let it | ||||
| /// live as long as you need a valid context. No explicit activation | ||||
| /// is needed, all it has to do is to exist. Its destructor | ||||
| /// will take care of deactivating and freeing all the attached | ||||
| /// resources. | ||||
| /// | ||||
| /// Usage example: | ||||
| /// \code | ||||
| /// void threadFunction(void*) | ||||
| /// { | ||||
| ///    sf::Context context; | ||||
| ///    // from now on, you have a valid context | ||||
| /// | ||||
| ///    // you can make OpenGL calls | ||||
| ///    glClear(GL_DEPTH_BUFFER_BIT); | ||||
| /// } | ||||
| /// // the context is automatically deactivated and destroyed | ||||
| /// // by the sf::Context destructor | ||||
| /// \endcode | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
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