Corrections fichiers pour avoir la version x86 fonctionnelle
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							| @@ -0,0 +1,302 @@ | ||||
| //////////////////////////////////////////////////////////// | ||||
| // | ||||
| // SFML - Simple and Fast Multimedia Library | ||||
| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) | ||||
| // | ||||
| // This software is provided 'as-is', without any express or implied warranty. | ||||
| // In no event will the authors be held liable for any damages arising from the use of this software. | ||||
| // | ||||
| // Permission is granted to anyone to use this software for any purpose, | ||||
| // including commercial applications, and to alter it and redistribute it freely, | ||||
| // subject to the following restrictions: | ||||
| // | ||||
| // 1. The origin of this software must not be misrepresented; | ||||
| //    you must not claim that you wrote the original software. | ||||
| //    If you use this software in a product, an acknowledgment | ||||
| //    in the product documentation would be appreciated but is not required. | ||||
| // | ||||
| // 2. Altered source versions must be plainly marked as such, | ||||
| //    and must not be misrepresented as being the original software. | ||||
| // | ||||
| // 3. This notice may not be removed or altered from any source distribution. | ||||
| // | ||||
| //////////////////////////////////////////////////////////// | ||||
|  | ||||
| #ifndef SFML_VECTOR3_HPP | ||||
| #define SFML_VECTOR3_HPP | ||||
|  | ||||
|  | ||||
| namespace sf | ||||
| { | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \brief Utility template class for manipulating | ||||
| ///        3-dimensional vectors | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| template <typename T> | ||||
| class Vector3 | ||||
| { | ||||
| public: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Default constructor | ||||
|     /// | ||||
|     /// Creates a Vector3(0, 0, 0). | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Vector3(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Construct the vector from its coordinates | ||||
|     /// | ||||
|     /// \param X X coordinate | ||||
|     /// \param Y Y coordinate | ||||
|     /// \param Z Z coordinate | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Vector3(T X, T Y, T Z); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Construct the vector from another type of vector | ||||
|     /// | ||||
|     /// This constructor doesn't replace the copy constructor, | ||||
|     /// it's called only when U != T. | ||||
|     /// A call to this constructor will fail to compile if U | ||||
|     /// is not convertible to T. | ||||
|     /// | ||||
|     /// \param vector Vector to convert | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     template <typename U> | ||||
|     explicit Vector3(const Vector3<U>& vector); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     // Member data | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     T x; ///< X coordinate of the vector | ||||
|     T y; ///< Y coordinate of the vector | ||||
|     T z; ///< Z coordinate of the vector | ||||
| }; | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \relates Vector3 | ||||
| /// \brief Overload of unary operator - | ||||
| /// | ||||
| /// \param left Vector to negate | ||||
| /// | ||||
| /// \return Memberwise opposite of the vector | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| template <typename T> | ||||
| Vector3<T> operator -(const Vector3<T>& left); | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \relates Vector3 | ||||
| /// \brief Overload of binary operator += | ||||
| /// | ||||
| /// This operator performs a memberwise addition of both vectors, | ||||
| /// and assigns the result to \a left. | ||||
| /// | ||||
| /// \param left  Left operand (a vector) | ||||
| /// \param right Right operand (a vector) | ||||
| /// | ||||
| /// \return Reference to \a left | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| template <typename T> | ||||
| Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right); | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \relates Vector3 | ||||
| /// \brief Overload of binary operator -= | ||||
| /// | ||||
| /// This operator performs a memberwise subtraction of both vectors, | ||||
| /// and assigns the result to \a left. | ||||
| /// | ||||
| /// \param left  Left operand (a vector) | ||||
| /// \param right Right operand (a vector) | ||||
| /// | ||||
| /// \return Reference to \a left | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| template <typename T> | ||||
| Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right); | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \relates Vector3 | ||||
| /// \brief Overload of binary operator + | ||||
| /// | ||||
| /// \param left  Left operand (a vector) | ||||
| /// \param right Right operand (a vector) | ||||
| /// | ||||
| /// \return Memberwise addition of both vectors | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| template <typename T> | ||||
| Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right); | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \relates Vector3 | ||||
| /// \brief Overload of binary operator - | ||||
| /// | ||||
| /// \param left  Left operand (a vector) | ||||
| /// \param right Right operand (a vector) | ||||
| /// | ||||
| /// \return Memberwise subtraction of both vectors | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| template <typename T> | ||||
| Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right); | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \relates Vector3 | ||||
| /// \brief Overload of binary operator * | ||||
| /// | ||||
| /// \param left  Left operand (a vector) | ||||
| /// \param right Right operand (a scalar value) | ||||
| /// | ||||
| /// \return Memberwise multiplication by \a right | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| template <typename T> | ||||
| Vector3<T> operator *(const Vector3<T>& left, T right); | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \relates Vector3 | ||||
| /// \brief Overload of binary operator * | ||||
| /// | ||||
| /// \param left  Left operand (a scalar value) | ||||
| /// \param right Right operand (a vector) | ||||
| /// | ||||
| /// \return Memberwise multiplication by \a left | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| template <typename T> | ||||
| Vector3<T> operator *(T left, const Vector3<T>& right); | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \relates Vector3 | ||||
| /// \brief Overload of binary operator *= | ||||
| /// | ||||
| /// This operator performs a memberwise multiplication by \a right, | ||||
| /// and assigns the result to \a left. | ||||
| /// | ||||
| /// \param left  Left operand (a vector) | ||||
| /// \param right Right operand (a scalar value) | ||||
| /// | ||||
| /// \return Reference to \a left | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| template <typename T> | ||||
| Vector3<T>& operator *=(Vector3<T>& left, T right); | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \relates Vector3 | ||||
| /// \brief Overload of binary operator / | ||||
| /// | ||||
| /// \param left  Left operand (a vector) | ||||
| /// \param right Right operand (a scalar value) | ||||
| /// | ||||
| /// \return Memberwise division by \a right | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| template <typename T> | ||||
| Vector3<T> operator /(const Vector3<T>& left, T right); | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \relates Vector3 | ||||
| /// \brief Overload of binary operator /= | ||||
| /// | ||||
| /// This operator performs a memberwise division by \a right, | ||||
| /// and assigns the result to \a left. | ||||
| /// | ||||
| /// \param left  Left operand (a vector) | ||||
| /// \param right Right operand (a scalar value) | ||||
| /// | ||||
| /// \return Reference to \a left | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| template <typename T> | ||||
| Vector3<T>& operator /=(Vector3<T>& left, T right); | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \relates Vector3 | ||||
| /// \brief Overload of binary operator == | ||||
| /// | ||||
| /// This operator compares strict equality between two vectors. | ||||
| /// | ||||
| /// \param left  Left operand (a vector) | ||||
| /// \param right Right operand (a vector) | ||||
| /// | ||||
| /// \return True if \a left is equal to \a right | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| template <typename T> | ||||
| bool operator ==(const Vector3<T>& left, const Vector3<T>& right); | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \relates Vector3 | ||||
| /// \brief Overload of binary operator != | ||||
| /// | ||||
| /// This operator compares strict difference between two vectors. | ||||
| /// | ||||
| /// \param left  Left operand (a vector) | ||||
| /// \param right Right operand (a vector) | ||||
| /// | ||||
| /// \return True if \a left is not equal to \a right | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| template <typename T> | ||||
| bool operator !=(const Vector3<T>& left, const Vector3<T>& right); | ||||
|  | ||||
| #include <SFML/System/Vector3.inl> | ||||
|  | ||||
| // Define the most common types | ||||
| typedef Vector3<int>   Vector3i; | ||||
| typedef Vector3<float> Vector3f; | ||||
|  | ||||
| } // namespace sf | ||||
|  | ||||
|  | ||||
| #endif // SFML_VECTOR3_HPP | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \class sf::Vector3 | ||||
| /// \ingroup system | ||||
| /// | ||||
| /// sf::Vector3 is a simple class that defines a mathematical | ||||
| /// vector with three coordinates (x, y and z). It can be used to | ||||
| /// represent anything that has three dimensions: a size, a point, | ||||
| /// a velocity, etc. | ||||
| /// | ||||
| /// The template parameter T is the type of the coordinates. It | ||||
| /// can be any type that supports arithmetic operations (+, -, /, *) | ||||
| /// and comparisons (==, !=), for example int or float. | ||||
| /// | ||||
| /// You generally don't have to care about the templated form (sf::Vector3<T>), | ||||
| /// the most common specializations have special typedefs: | ||||
| /// \li sf::Vector3<float> is sf::Vector3f | ||||
| /// \li sf::Vector3<int> is sf::Vector3i | ||||
| /// | ||||
| /// The sf::Vector3 class has a small and simple interface, its x and y members | ||||
| /// can be accessed directly (there are no accessors like setX(), getX()) and it | ||||
| /// contains no mathematical function like dot product, cross product, length, etc. | ||||
| /// | ||||
| /// Usage example: | ||||
| /// \code | ||||
| /// sf::Vector3f v1(16.5f, 24.f, -8.2f); | ||||
| /// v1.x = 18.2f; | ||||
| /// float y = v1.y; | ||||
| /// float z = v1.z; | ||||
| /// | ||||
| /// sf::Vector3f v2 = v1 * 5.f; | ||||
| /// sf::Vector3f v3; | ||||
| /// v3 = v1 + v2; | ||||
| /// | ||||
| /// bool different = (v2 != v3); | ||||
| /// \endcode | ||||
| /// | ||||
| /// Note: for 2-dimensional vectors, see sf::Vector2. | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
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