Corrections fichiers pour avoir la version x86 fonctionnelle
This commit is contained in:
		
							
								
								
									
										78
									
								
								SQCSim2021/external/sfml251-32/include/SFML/OpenGL.hpp
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										78
									
								
								SQCSim2021/external/sfml251-32/include/SFML/OpenGL.hpp
									
									
									
									
										vendored
									
									
										Normal file
									
								
							| @@ -0,0 +1,78 @@ | ||||
| //////////////////////////////////////////////////////////// | ||||
| // | ||||
| // SFML - Simple and Fast Multimedia Library | ||||
| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) | ||||
| // | ||||
| // This software is provided 'as-is', without any express or implied warranty. | ||||
| // In no event will the authors be held liable for any damages arising from the use of this software. | ||||
| // | ||||
| // Permission is granted to anyone to use this software for any purpose, | ||||
| // including commercial applications, and to alter it and redistribute it freely, | ||||
| // subject to the following restrictions: | ||||
| // | ||||
| // 1. The origin of this software must not be misrepresented; | ||||
| //    you must not claim that you wrote the original software. | ||||
| //    If you use this software in a product, an acknowledgment | ||||
| //    in the product documentation would be appreciated but is not required. | ||||
| // | ||||
| // 2. Altered source versions must be plainly marked as such, | ||||
| //    and must not be misrepresented as being the original software. | ||||
| // | ||||
| // 3. This notice may not be removed or altered from any source distribution. | ||||
| // | ||||
| //////////////////////////////////////////////////////////// | ||||
|  | ||||
| #ifndef SFML_OPENGL_HPP | ||||
| #define SFML_OPENGL_HPP | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// Headers | ||||
| //////////////////////////////////////////////////////////// | ||||
| #include <SFML/Config.hpp> | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// This file just includes the OpenGL headers, | ||||
| /// which have actually different paths on each system | ||||
| //////////////////////////////////////////////////////////// | ||||
| #if defined(SFML_SYSTEM_WINDOWS) | ||||
|  | ||||
|     // The Visual C++ version of gl.h uses WINGDIAPI and APIENTRY but doesn't define them | ||||
|     #ifdef _MSC_VER | ||||
|         #include <windows.h> | ||||
|     #endif | ||||
|  | ||||
|     #include <GL/gl.h> | ||||
|  | ||||
| #elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) || defined(SFML_SYSTEM_OPENBSD) | ||||
|  | ||||
|     #if defined(SFML_OPENGL_ES) | ||||
|         #include <GLES/gl.h> | ||||
|         #include <GLES/glext.h> | ||||
|     #else | ||||
|         #include <GL/gl.h> | ||||
|     #endif | ||||
|  | ||||
| #elif defined(SFML_SYSTEM_MACOS) | ||||
|  | ||||
|     #include <OpenGL/gl.h> | ||||
|  | ||||
| #elif defined (SFML_SYSTEM_IOS) | ||||
|  | ||||
|     #include <OpenGLES/ES1/gl.h> | ||||
|     #include <OpenGLES/ES1/glext.h> | ||||
|  | ||||
| #elif defined (SFML_SYSTEM_ANDROID) | ||||
|  | ||||
|     #include <GLES/gl.h> | ||||
|     #include <GLES/glext.h> | ||||
|      | ||||
|     // We're not using OpenGL ES 2+ yet, but we can use the sRGB extension | ||||
|     #include <GLES2/gl2platform.h> | ||||
|     #include <GLES2/gl2ext.h> | ||||
|  | ||||
| #endif | ||||
|  | ||||
|  | ||||
| #endif // SFML_OPENGL_HPP | ||||
		Reference in New Issue
	
	Block a user