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								SQCSim2021/external/sfml251-32/include/SFML/Graphics/VertexArray.hpp
									
									
									
									
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								SQCSim2021/external/sfml251-32/include/SFML/Graphics/VertexArray.hpp
									
									
									
									
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							| @@ -0,0 +1,223 @@ | ||||
| //////////////////////////////////////////////////////////// | ||||
| // | ||||
| // SFML - Simple and Fast Multimedia Library | ||||
| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) | ||||
| // | ||||
| // This software is provided 'as-is', without any express or implied warranty. | ||||
| // In no event will the authors be held liable for any damages arising from the use of this software. | ||||
| // | ||||
| // Permission is granted to anyone to use this software for any purpose, | ||||
| // including commercial applications, and to alter it and redistribute it freely, | ||||
| // subject to the following restrictions: | ||||
| // | ||||
| // 1. The origin of this software must not be misrepresented; | ||||
| //    you must not claim that you wrote the original software. | ||||
| //    If you use this software in a product, an acknowledgment | ||||
| //    in the product documentation would be appreciated but is not required. | ||||
| // | ||||
| // 2. Altered source versions must be plainly marked as such, | ||||
| //    and must not be misrepresented as being the original software. | ||||
| // | ||||
| // 3. This notice may not be removed or altered from any source distribution. | ||||
| // | ||||
| //////////////////////////////////////////////////////////// | ||||
|  | ||||
| #ifndef SFML_VERTEXARRAY_HPP | ||||
| #define SFML_VERTEXARRAY_HPP | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| // Headers | ||||
| //////////////////////////////////////////////////////////// | ||||
| #include <SFML/Graphics/Export.hpp> | ||||
| #include <SFML/Graphics/Vertex.hpp> | ||||
| #include <SFML/Graphics/PrimitiveType.hpp> | ||||
| #include <SFML/Graphics/Rect.hpp> | ||||
| #include <SFML/Graphics/Drawable.hpp> | ||||
| #include <vector> | ||||
|  | ||||
|  | ||||
| namespace sf | ||||
| { | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \brief Define a set of one or more 2D primitives | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| class SFML_GRAPHICS_API VertexArray : public Drawable | ||||
| { | ||||
| public: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Default constructor | ||||
|     /// | ||||
|     /// Creates an empty vertex array. | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     VertexArray(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Construct the vertex array with a type and an initial number of vertices | ||||
|     /// | ||||
|     /// \param type        Type of primitives | ||||
|     /// \param vertexCount Initial number of vertices in the array | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     explicit VertexArray(PrimitiveType type, std::size_t vertexCount = 0); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Return the vertex count | ||||
|     /// | ||||
|     /// \return Number of vertices in the array | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     std::size_t getVertexCount() const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get a read-write access to a vertex by its index | ||||
|     /// | ||||
|     /// This function doesn't check \a index, it must be in range | ||||
|     /// [0, getVertexCount() - 1]. The behavior is undefined | ||||
|     /// otherwise. | ||||
|     /// | ||||
|     /// \param index Index of the vertex to get | ||||
|     /// | ||||
|     /// \return Reference to the index-th vertex | ||||
|     /// | ||||
|     /// \see getVertexCount | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Vertex& operator [](std::size_t index); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get a read-only access to a vertex by its index | ||||
|     /// | ||||
|     /// This function doesn't check \a index, it must be in range | ||||
|     /// [0, getVertexCount() - 1]. The behavior is undefined | ||||
|     /// otherwise. | ||||
|     /// | ||||
|     /// \param index Index of the vertex to get | ||||
|     /// | ||||
|     /// \return Const reference to the index-th vertex | ||||
|     /// | ||||
|     /// \see getVertexCount | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     const Vertex& operator [](std::size_t index) const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Clear the vertex array | ||||
|     /// | ||||
|     /// This function removes all the vertices from the array. | ||||
|     /// It doesn't deallocate the corresponding memory, so that | ||||
|     /// adding new vertices after clearing doesn't involve | ||||
|     /// reallocating all the memory. | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     void clear(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Resize the vertex array | ||||
|     /// | ||||
|     /// If \a vertexCount is greater than the current size, the previous | ||||
|     /// vertices are kept and new (default-constructed) vertices are | ||||
|     /// added. | ||||
|     /// If \a vertexCount is less than the current size, existing vertices | ||||
|     /// are removed from the array. | ||||
|     /// | ||||
|     /// \param vertexCount New size of the array (number of vertices) | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     void resize(std::size_t vertexCount); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Add a vertex to the array | ||||
|     /// | ||||
|     /// \param vertex Vertex to add | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     void append(const Vertex& vertex); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Set the type of primitives to draw | ||||
|     /// | ||||
|     /// This function defines how the vertices must be interpreted | ||||
|     /// when it's time to draw them: | ||||
|     /// \li As points | ||||
|     /// \li As lines | ||||
|     /// \li As triangles | ||||
|     /// \li As quads | ||||
|     /// The default primitive type is sf::Points. | ||||
|     /// | ||||
|     /// \param type Type of primitive | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     void setPrimitiveType(PrimitiveType type); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get the type of primitives drawn by the vertex array | ||||
|     /// | ||||
|     /// \return Primitive type | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     PrimitiveType getPrimitiveType() const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Compute the bounding rectangle of the vertex array | ||||
|     /// | ||||
|     /// This function returns the minimal axis-aligned rectangle | ||||
|     /// that contains all the vertices of the array. | ||||
|     /// | ||||
|     /// \return Bounding rectangle of the vertex array | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     FloatRect getBounds() const; | ||||
|  | ||||
| private: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Draw the vertex array to a render target | ||||
|     /// | ||||
|     /// \param target Render target to draw to | ||||
|     /// \param states Current render states | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     virtual void draw(RenderTarget& target, RenderStates states) const; | ||||
|  | ||||
| private: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     // Member data | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     std::vector<Vertex> m_vertices;      ///< Vertices contained in the array | ||||
|     PrimitiveType       m_primitiveType; ///< Type of primitives to draw | ||||
| }; | ||||
|  | ||||
| } // namespace sf | ||||
|  | ||||
|  | ||||
| #endif // SFML_VERTEXARRAY_HPP | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \class sf::VertexArray | ||||
| /// \ingroup graphics | ||||
| /// | ||||
| /// sf::VertexArray is a very simple wrapper around a dynamic | ||||
| /// array of vertices and a primitives type. | ||||
| /// | ||||
| /// It inherits sf::Drawable, but unlike other drawables it | ||||
| /// is not transformable. | ||||
| /// | ||||
| /// Example: | ||||
| /// \code | ||||
| /// sf::VertexArray lines(sf::LineStrip, 4); | ||||
| /// lines[0].position = sf::Vector2f(10, 0); | ||||
| /// lines[1].position = sf::Vector2f(20, 0); | ||||
| /// lines[2].position = sf::Vector2f(30, 5); | ||||
| /// lines[3].position = sf::Vector2f(40, 2); | ||||
| /// | ||||
| /// window.draw(lines); | ||||
| /// \endcode | ||||
| /// | ||||
| /// \see sf::Vertex | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
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