Corrections fichiers pour avoir la version x86 fonctionnelle
This commit is contained in:
		
							
								
								
									
										324
									
								
								SQCSim2021/external/sfml251-32/include/SFML/Graphics/Image.hpp
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										324
									
								
								SQCSim2021/external/sfml251-32/include/SFML/Graphics/Image.hpp
									
									
									
									
										vendored
									
									
										Normal file
									
								
							| @@ -0,0 +1,324 @@ | ||||
| //////////////////////////////////////////////////////////// | ||||
| // | ||||
| // SFML - Simple and Fast Multimedia Library | ||||
| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) | ||||
| // | ||||
| // This software is provided 'as-is', without any express or implied warranty. | ||||
| // In no event will the authors be held liable for any damages arising from the use of this software. | ||||
| // | ||||
| // Permission is granted to anyone to use this software for any purpose, | ||||
| // including commercial applications, and to alter it and redistribute it freely, | ||||
| // subject to the following restrictions: | ||||
| // | ||||
| // 1. The origin of this software must not be misrepresented; | ||||
| //    you must not claim that you wrote the original software. | ||||
| //    If you use this software in a product, an acknowledgment | ||||
| //    in the product documentation would be appreciated but is not required. | ||||
| // | ||||
| // 2. Altered source versions must be plainly marked as such, | ||||
| //    and must not be misrepresented as being the original software. | ||||
| // | ||||
| // 3. This notice may not be removed or altered from any source distribution. | ||||
| // | ||||
| //////////////////////////////////////////////////////////// | ||||
|  | ||||
| #ifndef SFML_IMAGE_HPP | ||||
| #define SFML_IMAGE_HPP | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| // Headers | ||||
| //////////////////////////////////////////////////////////// | ||||
| #include <SFML/Graphics/Export.hpp> | ||||
| #include <SFML/Graphics/Color.hpp> | ||||
| #include <SFML/Graphics/Rect.hpp> | ||||
| #include <string> | ||||
| #include <vector> | ||||
|  | ||||
|  | ||||
| namespace sf | ||||
| { | ||||
| class InputStream; | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \brief Class for loading, manipulating and saving images | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| class SFML_GRAPHICS_API Image | ||||
| { | ||||
| public: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Default constructor | ||||
|     /// | ||||
|     /// Creates an empty image. | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Image(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Destructor | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     ~Image(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Create the image and fill it with a unique color | ||||
|     /// | ||||
|     /// \param width  Width of the image | ||||
|     /// \param height Height of the image | ||||
|     /// \param color  Fill color | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     void create(unsigned int width, unsigned int height, const Color& color = Color(0, 0, 0)); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Create the image from an array of pixels | ||||
|     /// | ||||
|     /// The \a pixel array is assumed to contain 32-bits RGBA pixels, | ||||
|     /// and have the given \a width and \a height. If not, this is | ||||
|     /// an undefined behavior. | ||||
|     /// If \a pixels is null, an empty image is created. | ||||
|     /// | ||||
|     /// \param width  Width of the image | ||||
|     /// \param height Height of the image | ||||
|     /// \param pixels Array of pixels to copy to the image | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     void create(unsigned int width, unsigned int height, const Uint8* pixels); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Load the image from a file on disk | ||||
|     /// | ||||
|     /// The supported image formats are bmp, png, tga, jpg, gif, | ||||
|     /// psd, hdr and pic. Some format options are not supported, | ||||
|     /// like progressive jpeg. | ||||
|     /// If this function fails, the image is left unchanged. | ||||
|     /// | ||||
|     /// \param filename Path of the image file to load | ||||
|     /// | ||||
|     /// \return True if loading was successful | ||||
|     /// | ||||
|     /// \see loadFromMemory, loadFromStream, saveToFile | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     bool loadFromFile(const std::string& filename); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Load the image from a file in memory | ||||
|     /// | ||||
|     /// The supported image formats are bmp, png, tga, jpg, gif, | ||||
|     /// psd, hdr and pic. Some format options are not supported, | ||||
|     /// like progressive jpeg. | ||||
|     /// If this function fails, the image is left unchanged. | ||||
|     /// | ||||
|     /// \param data Pointer to the file data in memory | ||||
|     /// \param size Size of the data to load, in bytes | ||||
|     /// | ||||
|     /// \return True if loading was successful | ||||
|     /// | ||||
|     /// \see loadFromFile, loadFromStream | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     bool loadFromMemory(const void* data, std::size_t size); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Load the image from a custom stream | ||||
|     /// | ||||
|     /// The supported image formats are bmp, png, tga, jpg, gif, | ||||
|     /// psd, hdr and pic. Some format options are not supported, | ||||
|     /// like progressive jpeg. | ||||
|     /// If this function fails, the image is left unchanged. | ||||
|     /// | ||||
|     /// \param stream Source stream to read from | ||||
|     /// | ||||
|     /// \return True if loading was successful | ||||
|     /// | ||||
|     /// \see loadFromFile, loadFromMemory | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     bool loadFromStream(InputStream& stream); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Save the image to a file on disk | ||||
|     /// | ||||
|     /// The format of the image is automatically deduced from | ||||
|     /// the extension. The supported image formats are bmp, png, | ||||
|     /// tga and jpg. The destination file is overwritten | ||||
|     /// if it already exists. This function fails if the image is empty. | ||||
|     /// | ||||
|     /// \param filename Path of the file to save | ||||
|     /// | ||||
|     /// \return True if saving was successful | ||||
|     /// | ||||
|     /// \see create, loadFromFile, loadFromMemory | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     bool saveToFile(const std::string& filename) const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Return the size (width and height) of the image | ||||
|     /// | ||||
|     /// \return Size of the image, in pixels | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Vector2u getSize() const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Create a transparency mask from a specified color-key | ||||
|     /// | ||||
|     /// This function sets the alpha value of every pixel matching | ||||
|     /// the given color to \a alpha (0 by default), so that they | ||||
|     /// become transparent. | ||||
|     /// | ||||
|     /// \param color Color to make transparent | ||||
|     /// \param alpha Alpha value to assign to transparent pixels | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     void createMaskFromColor(const Color& color, Uint8 alpha = 0); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Copy pixels from another image onto this one | ||||
|     /// | ||||
|     /// This function does a slow pixel copy and should not be | ||||
|     /// used intensively. It can be used to prepare a complex | ||||
|     /// static image from several others, but if you need this | ||||
|     /// kind of feature in real-time you'd better use sf::RenderTexture. | ||||
|     /// | ||||
|     /// If \a sourceRect is empty, the whole image is copied. | ||||
|     /// If \a applyAlpha is set to true, the transparency of | ||||
|     /// source pixels is applied. If it is false, the pixels are | ||||
|     /// copied unchanged with their alpha value. | ||||
|     /// | ||||
|     /// \param source     Source image to copy | ||||
|     /// \param destX      X coordinate of the destination position | ||||
|     /// \param destY      Y coordinate of the destination position | ||||
|     /// \param sourceRect Sub-rectangle of the source image to copy | ||||
|     /// \param applyAlpha Should the copy take into account the source transparency? | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     void copy(const Image& source, unsigned int destX, unsigned int destY, const IntRect& sourceRect = IntRect(0, 0, 0, 0), bool applyAlpha = false); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Change the color of a pixel | ||||
|     /// | ||||
|     /// This function doesn't check the validity of the pixel | ||||
|     /// coordinates, using out-of-range values will result in | ||||
|     /// an undefined behavior. | ||||
|     /// | ||||
|     /// \param x     X coordinate of pixel to change | ||||
|     /// \param y     Y coordinate of pixel to change | ||||
|     /// \param color New color of the pixel | ||||
|     /// | ||||
|     /// \see getPixel | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     void setPixel(unsigned int x, unsigned int y, const Color& color); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get the color of a pixel | ||||
|     /// | ||||
|     /// This function doesn't check the validity of the pixel | ||||
|     /// coordinates, using out-of-range values will result in | ||||
|     /// an undefined behavior. | ||||
|     /// | ||||
|     /// \param x X coordinate of pixel to get | ||||
|     /// \param y Y coordinate of pixel to get | ||||
|     /// | ||||
|     /// \return Color of the pixel at coordinates (x, y) | ||||
|     /// | ||||
|     /// \see setPixel | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Color getPixel(unsigned int x, unsigned int y) const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get a read-only pointer to the array of pixels | ||||
|     /// | ||||
|     /// The returned value points to an array of RGBA pixels made of | ||||
|     /// 8 bits integers components. The size of the array is | ||||
|     /// width * height * 4 (getSize().x * getSize().y * 4). | ||||
|     /// Warning: the returned pointer may become invalid if you | ||||
|     /// modify the image, so you should never store it for too long. | ||||
|     /// If the image is empty, a null pointer is returned. | ||||
|     /// | ||||
|     /// \return Read-only pointer to the array of pixels | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     const Uint8* getPixelsPtr() const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Flip the image horizontally (left <-> right) | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     void flipHorizontally(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Flip the image vertically (top <-> bottom) | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     void flipVertically(); | ||||
|  | ||||
| private: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     // Member data | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Vector2u           m_size;   ///< Image size | ||||
|     std::vector<Uint8> m_pixels; ///< Pixels of the image | ||||
| }; | ||||
|  | ||||
| } // namespace sf | ||||
|  | ||||
|  | ||||
| #endif // SFML_IMAGE_HPP | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \class sf::Image | ||||
| /// \ingroup graphics | ||||
| /// | ||||
| /// sf::Image is an abstraction to manipulate images | ||||
| /// as bidimensional arrays of pixels. The class provides | ||||
| /// functions to load, read, write and save pixels, as well | ||||
| /// as many other useful functions. | ||||
| /// | ||||
| /// sf::Image can handle a unique internal representation of | ||||
| /// pixels, which is RGBA 32 bits. This means that a pixel | ||||
| /// must be composed of 8 bits red, green, blue and alpha | ||||
| /// channels -- just like a sf::Color. | ||||
| /// All the functions that return an array of pixels follow | ||||
| /// this rule, and all parameters that you pass to sf::Image | ||||
| /// functions (such as loadFromMemory) must use this | ||||
| /// representation as well. | ||||
| /// | ||||
| /// A sf::Image can be copied, but it is a heavy resource and | ||||
| /// if possible you should always use [const] references to | ||||
| /// pass or return them to avoid useless copies. | ||||
| /// | ||||
| /// Usage example: | ||||
| /// \code | ||||
| /// // Load an image file from a file | ||||
| /// sf::Image background; | ||||
| /// if (!background.loadFromFile("background.jpg")) | ||||
| ///     return -1; | ||||
| /// | ||||
| /// // Create a 20x20 image filled with black color | ||||
| /// sf::Image image; | ||||
| /// image.create(20, 20, sf::Color::Black); | ||||
| /// | ||||
| /// // Copy image1 on image2 at position (10, 10) | ||||
| /// image.copy(background, 10, 10); | ||||
| /// | ||||
| /// // Make the top-left pixel transparent | ||||
| /// sf::Color color = image.getPixel(0, 0); | ||||
| /// color.a = 0; | ||||
| /// image.setPixel(0, 0, color); | ||||
| /// | ||||
| /// // Save the image to a file | ||||
| /// if (!image.saveToFile("result.png")) | ||||
| ///     return -1; | ||||
| /// \endcode | ||||
| /// | ||||
| /// \see sf::Texture | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
		Reference in New Issue
	
	Block a user