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								SQCSim2021/external/sfml251-32/include/SFML/Graphics/CircleShape.hpp
									
									
									
									
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								SQCSim2021/external/sfml251-32/include/SFML/Graphics/CircleShape.hpp
									
									
									
									
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							| @@ -0,0 +1,154 @@ | ||||
| //////////////////////////////////////////////////////////// | ||||
| // | ||||
| // SFML - Simple and Fast Multimedia Library | ||||
| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) | ||||
| // | ||||
| // This software is provided 'as-is', without any express or implied warranty. | ||||
| // In no event will the authors be held liable for any damages arising from the use of this software. | ||||
| // | ||||
| // Permission is granted to anyone to use this software for any purpose, | ||||
| // including commercial applications, and to alter it and redistribute it freely, | ||||
| // subject to the following restrictions: | ||||
| // | ||||
| // 1. The origin of this software must not be misrepresented; | ||||
| //    you must not claim that you wrote the original software. | ||||
| //    If you use this software in a product, an acknowledgment | ||||
| //    in the product documentation would be appreciated but is not required. | ||||
| // | ||||
| // 2. Altered source versions must be plainly marked as such, | ||||
| //    and must not be misrepresented as being the original software. | ||||
| // | ||||
| // 3. This notice may not be removed or altered from any source distribution. | ||||
| // | ||||
| //////////////////////////////////////////////////////////// | ||||
|  | ||||
| #ifndef SFML_CIRCLESHAPE_HPP | ||||
| #define SFML_CIRCLESHAPE_HPP | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| // Headers | ||||
| //////////////////////////////////////////////////////////// | ||||
| #include <SFML/Graphics/Export.hpp> | ||||
| #include <SFML/Graphics/Shape.hpp> | ||||
|  | ||||
|  | ||||
| namespace sf | ||||
| { | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \brief Specialized shape representing a circle | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| class SFML_GRAPHICS_API CircleShape : public Shape | ||||
| { | ||||
| public: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Default constructor | ||||
|     /// | ||||
|     /// \param radius     Radius of the circle | ||||
|     /// \param pointCount Number of points composing the circle | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     explicit CircleShape(float radius = 0, std::size_t pointCount = 30); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Set the radius of the circle | ||||
|     /// | ||||
|     /// \param radius New radius of the circle | ||||
|     /// | ||||
|     /// \see getRadius | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     void setRadius(float radius); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get the radius of the circle | ||||
|     /// | ||||
|     /// \return Radius of the circle | ||||
|     /// | ||||
|     /// \see setRadius | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     float getRadius() const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Set the number of points of the circle | ||||
|     /// | ||||
|     /// \param count New number of points of the circle | ||||
|     /// | ||||
|     /// \see getPointCount | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     void setPointCount(std::size_t count); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get the number of points of the circle | ||||
|     /// | ||||
|     /// \return Number of points of the circle | ||||
|     /// | ||||
|     /// \see setPointCount | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     virtual std::size_t getPointCount() const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get a point of the circle | ||||
|     /// | ||||
|     /// The returned point is in local coordinates, that is, | ||||
|     /// the shape's transforms (position, rotation, scale) are | ||||
|     /// not taken into account. | ||||
|     /// The result is undefined if \a index is out of the valid range. | ||||
|     /// | ||||
|     /// \param index Index of the point to get, in range [0 .. getPointCount() - 1] | ||||
|     /// | ||||
|     /// \return index-th point of the shape | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     virtual Vector2f getPoint(std::size_t index) const; | ||||
|  | ||||
| private: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     // Member data | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     float       m_radius;     ///< Radius of the circle | ||||
|     std::size_t m_pointCount; ///< Number of points composing the circle | ||||
| }; | ||||
|  | ||||
| } // namespace sf | ||||
|  | ||||
|  | ||||
| #endif // SFML_CIRCLESHAPE_HPP | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \class sf::CircleShape | ||||
| /// \ingroup graphics | ||||
| /// | ||||
| /// This class inherits all the functions of sf::Transformable | ||||
| /// (position, rotation, scale, bounds, ...) as well as the | ||||
| /// functions of sf::Shape (outline, color, texture, ...). | ||||
| /// | ||||
| /// Usage example: | ||||
| /// \code | ||||
| /// sf::CircleShape circle; | ||||
| /// circle.setRadius(150); | ||||
| /// circle.setOutlineColor(sf::Color::Red); | ||||
| /// circle.setOutlineThickness(5); | ||||
| /// circle.setPosition(10, 20); | ||||
| /// ... | ||||
| /// window.draw(circle); | ||||
| /// \endcode | ||||
| /// | ||||
| /// Since the graphics card can't draw perfect circles, we have to | ||||
| /// fake them with multiple triangles connected to each other. The | ||||
| /// "points count" property of sf::CircleShape defines how many of these | ||||
| /// triangles to use, and therefore defines the quality of the circle. | ||||
| /// | ||||
| /// The number of points can also be used for another purpose; with | ||||
| /// small numbers you can create any regular polygon shape: | ||||
| /// equilateral triangle, square, pentagon, hexagon, ... | ||||
| /// | ||||
| /// \see sf::Shape, sf::RectangleShape, sf::ConvexShape | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
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