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								SQCSim2021/external/sfml251-32/include/SFML/Graphics/BlendMode.hpp
									
									
									
									
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								SQCSim2021/external/sfml251-32/include/SFML/Graphics/BlendMode.hpp
									
									
									
									
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							| @@ -0,0 +1,215 @@ | ||||
| //////////////////////////////////////////////////////////// | ||||
| // | ||||
| // SFML - Simple and Fast Multimedia Library | ||||
| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) | ||||
| // | ||||
| // This software is provided 'as-is', without any express or implied warranty. | ||||
| // In no event will the authors be held liable for any damages arising from the use of this software. | ||||
| // | ||||
| // Permission is granted to anyone to use this software for any purpose, | ||||
| // including commercial applications, and to alter it and redistribute it freely, | ||||
| // subject to the following restrictions: | ||||
| // | ||||
| // 1. The origin of this software must not be misrepresented; | ||||
| //    you must not claim that you wrote the original software. | ||||
| //    If you use this software in a product, an acknowledgment | ||||
| //    in the product documentation would be appreciated but is not required. | ||||
| // | ||||
| // 2. Altered source versions must be plainly marked as such, | ||||
| //    and must not be misrepresented as being the original software. | ||||
| // | ||||
| // 3. This notice may not be removed or altered from any source distribution. | ||||
| // | ||||
| //////////////////////////////////////////////////////////// | ||||
|  | ||||
| #ifndef SFML_BLENDMODE_HPP | ||||
| #define SFML_BLENDMODE_HPP | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| // Headers | ||||
| //////////////////////////////////////////////////////////// | ||||
| #include <SFML/Graphics/Export.hpp> | ||||
|  | ||||
|  | ||||
| namespace sf | ||||
| { | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \brief Blending modes for drawing | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| struct SFML_GRAPHICS_API BlendMode | ||||
| { | ||||
|     //////////////////////////////////////////////////////// | ||||
|     /// \brief Enumeration of the blending factors | ||||
|     /// | ||||
|     /// The factors are mapped directly to their OpenGL equivalents, | ||||
|     /// specified by glBlendFunc() or glBlendFuncSeparate(). | ||||
|     //////////////////////////////////////////////////////// | ||||
|     enum Factor | ||||
|     { | ||||
|         Zero,             ///< (0, 0, 0, 0) | ||||
|         One,              ///< (1, 1, 1, 1) | ||||
|         SrcColor,         ///< (src.r, src.g, src.b, src.a) | ||||
|         OneMinusSrcColor, ///< (1, 1, 1, 1) - (src.r, src.g, src.b, src.a) | ||||
|         DstColor,         ///< (dst.r, dst.g, dst.b, dst.a) | ||||
|         OneMinusDstColor, ///< (1, 1, 1, 1) - (dst.r, dst.g, dst.b, dst.a) | ||||
|         SrcAlpha,         ///< (src.a, src.a, src.a, src.a) | ||||
|         OneMinusSrcAlpha, ///< (1, 1, 1, 1) - (src.a, src.a, src.a, src.a) | ||||
|         DstAlpha,         ///< (dst.a, dst.a, dst.a, dst.a) | ||||
|         OneMinusDstAlpha  ///< (1, 1, 1, 1) - (dst.a, dst.a, dst.a, dst.a) | ||||
|     }; | ||||
|  | ||||
|     //////////////////////////////////////////////////////// | ||||
|     /// \brief Enumeration of the blending equations | ||||
|     /// | ||||
|     /// The equations are mapped directly to their OpenGL equivalents, | ||||
|     /// specified by glBlendEquation() or glBlendEquationSeparate(). | ||||
|     //////////////////////////////////////////////////////// | ||||
|     enum Equation | ||||
|     { | ||||
|         Add,            ///< Pixel = Src * SrcFactor + Dst * DstFactor | ||||
|         Subtract,       ///< Pixel = Src * SrcFactor - Dst * DstFactor | ||||
|         ReverseSubtract ///< Pixel = Dst * DstFactor - Src * SrcFactor | ||||
|     }; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Default constructor | ||||
|     /// | ||||
|     /// Constructs a blending mode that does alpha blending. | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     BlendMode(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Construct the blend mode given the factors and equation. | ||||
|     /// | ||||
|     /// This constructor uses the same factors and equation for both | ||||
|     /// color and alpha components. It also defaults to the Add equation. | ||||
|     /// | ||||
|     /// \param sourceFactor      Specifies how to compute the source factor for the color and alpha channels. | ||||
|     /// \param destinationFactor Specifies how to compute the destination factor for the color and alpha channels. | ||||
|     /// \param blendEquation     Specifies how to combine the source and destination colors and alpha. | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     BlendMode(Factor sourceFactor, Factor destinationFactor, Equation blendEquation = Add); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Construct the blend mode given the factors and equation. | ||||
|     /// | ||||
|     /// \param colorSourceFactor      Specifies how to compute the source factor for the color channels. | ||||
|     /// \param colorDestinationFactor Specifies how to compute the destination factor for the color channels. | ||||
|     /// \param colorBlendEquation     Specifies how to combine the source and destination colors. | ||||
|     /// \param alphaSourceFactor      Specifies how to compute the source factor. | ||||
|     /// \param alphaDestinationFactor Specifies how to compute the destination factor. | ||||
|     /// \param alphaBlendEquation     Specifies how to combine the source and destination alphas. | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     BlendMode(Factor colorSourceFactor, Factor colorDestinationFactor, | ||||
|               Equation colorBlendEquation, Factor alphaSourceFactor, | ||||
|               Factor alphaDestinationFactor, Equation alphaBlendEquation); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     // Member Data | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Factor   colorSrcFactor; ///< Source blending factor for the color channels | ||||
|     Factor   colorDstFactor; ///< Destination blending factor for the color channels | ||||
|     Equation colorEquation;  ///< Blending equation for the color channels | ||||
|     Factor   alphaSrcFactor; ///< Source blending factor for the alpha channel | ||||
|     Factor   alphaDstFactor; ///< Destination blending factor for the alpha channel | ||||
|     Equation alphaEquation;  ///< Blending equation for the alpha channel | ||||
| }; | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \relates BlendMode | ||||
| /// \brief Overload of the == operator | ||||
| /// | ||||
| /// \param left  Left operand | ||||
| /// \param right Right operand | ||||
| /// | ||||
| /// \return True if blending modes are equal, false if they are different | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| SFML_GRAPHICS_API bool operator ==(const BlendMode& left, const BlendMode& right); | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \relates BlendMode | ||||
| /// \brief Overload of the != operator | ||||
| /// | ||||
| /// \param left  Left operand | ||||
| /// \param right Right operand | ||||
| /// | ||||
| /// \return True if blending modes are different, false if they are equal | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| SFML_GRAPHICS_API bool operator !=(const BlendMode& left, const BlendMode& right); | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| // Commonly used blending modes | ||||
| //////////////////////////////////////////////////////////// | ||||
| SFML_GRAPHICS_API extern const BlendMode BlendAlpha;    ///< Blend source and dest according to dest alpha | ||||
| SFML_GRAPHICS_API extern const BlendMode BlendAdd;      ///< Add source to dest | ||||
| SFML_GRAPHICS_API extern const BlendMode BlendMultiply; ///< Multiply source and dest | ||||
| SFML_GRAPHICS_API extern const BlendMode BlendNone;     ///< Overwrite dest with source | ||||
|  | ||||
| } // namespace sf | ||||
|  | ||||
|  | ||||
| #endif // SFML_BLENDMODE_HPP | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \class sf::BlendMode | ||||
| /// \ingroup graphics | ||||
| /// | ||||
| /// sf::BlendMode is a class that represents a blend mode. A blend | ||||
| /// mode determines how the colors of an object you draw are | ||||
| /// mixed with the colors that are already in the buffer. | ||||
| /// | ||||
| /// The class is composed of 6 components, each of which has its | ||||
| /// own public member variable: | ||||
| /// \li %Color Source Factor (@ref colorSrcFactor) | ||||
| /// \li %Color Destination Factor (@ref colorDstFactor) | ||||
| /// \li %Color Blend Equation (@ref colorEquation) | ||||
| /// \li Alpha Source Factor (@ref alphaSrcFactor) | ||||
| /// \li Alpha Destination Factor (@ref alphaDstFactor) | ||||
| /// \li Alpha Blend Equation (@ref alphaEquation) | ||||
| /// | ||||
| /// The source factor specifies how the pixel you are drawing contributes | ||||
| /// to the final color. The destination factor specifies how the pixel | ||||
| /// already drawn in the buffer contributes to the final color. | ||||
| /// | ||||
| /// The color channels RGB (red, green, blue; simply referred to as | ||||
| /// color) and A (alpha; the transparency) can be treated separately. This | ||||
| /// separation can be useful for specific blend modes, but most often you | ||||
| /// won't need it and will simply treat the color as a single unit. | ||||
| /// | ||||
| /// The blend factors and equations correspond to their OpenGL equivalents. | ||||
| /// In general, the color of the resulting pixel is calculated according | ||||
| /// to the following formula (\a src is the color of the source pixel, \a dst | ||||
| /// the color of the destination pixel, the other variables correspond to the | ||||
| /// public members, with the equations being + or - operators): | ||||
| /// \code | ||||
| /// dst.rgb = colorSrcFactor * src.rgb (colorEquation) colorDstFactor * dst.rgb | ||||
| /// dst.a   = alphaSrcFactor * src.a   (alphaEquation) alphaDstFactor * dst.a | ||||
| /// \endcode | ||||
| /// All factors and colors are represented as floating point numbers between | ||||
| /// 0 and 1. Where necessary, the result is clamped to fit in that range. | ||||
| /// | ||||
| /// The most common blending modes are defined as constants | ||||
| /// in the sf namespace: | ||||
| /// | ||||
| /// \code | ||||
| /// sf::BlendMode alphaBlending          = sf::BlendAlpha; | ||||
| /// sf::BlendMode additiveBlending       = sf::BlendAdd; | ||||
| /// sf::BlendMode multiplicativeBlending = sf::BlendMultiply; | ||||
| /// sf::BlendMode noBlending             = sf::BlendNone; | ||||
| /// \endcode | ||||
| /// | ||||
| /// In SFML, a blend mode can be specified every time you draw a sf::Drawable | ||||
| /// object to a render target. It is part of the sf::RenderStates compound | ||||
| /// that is passed to the member function sf::RenderTarget::draw(). | ||||
| /// | ||||
| /// \see sf::RenderStates, sf::RenderTarget | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
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