Corrections fichiers pour avoir la version x86 fonctionnelle
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								SQCSim2021/external/sfml251-32/include/SFML/Audio/SoundFileReader.hpp
									
									
									
									
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								SQCSim2021/external/sfml251-32/include/SFML/Audio/SoundFileReader.hpp
									
									
									
									
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							| @@ -0,0 +1,165 @@ | ||||
| //////////////////////////////////////////////////////////// | ||||
| // | ||||
| // SFML - Simple and Fast Multimedia Library | ||||
| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) | ||||
| // | ||||
| // This software is provided 'as-is', without any express or implied warranty. | ||||
| // In no event will the authors be held liable for any damages arising from the use of this software. | ||||
| // | ||||
| // Permission is granted to anyone to use this software for any purpose, | ||||
| // including commercial applications, and to alter it and redistribute it freely, | ||||
| // subject to the following restrictions: | ||||
| // | ||||
| // 1. The origin of this software must not be misrepresented; | ||||
| //    you must not claim that you wrote the original software. | ||||
| //    If you use this software in a product, an acknowledgment | ||||
| //    in the product documentation would be appreciated but is not required. | ||||
| // | ||||
| // 2. Altered source versions must be plainly marked as such, | ||||
| //    and must not be misrepresented as being the original software. | ||||
| // | ||||
| // 3. This notice may not be removed or altered from any source distribution. | ||||
| // | ||||
| //////////////////////////////////////////////////////////// | ||||
|  | ||||
| #ifndef SFML_SOUNDFILEREADER_HPP | ||||
| #define SFML_SOUNDFILEREADER_HPP | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| // Headers | ||||
| //////////////////////////////////////////////////////////// | ||||
| #include <SFML/Audio/Export.hpp> | ||||
| #include <string> | ||||
|  | ||||
|  | ||||
| namespace sf | ||||
| { | ||||
| class InputStream; | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \brief Abstract base class for sound file decoding | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| class SFML_AUDIO_API SoundFileReader | ||||
| { | ||||
| public: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Structure holding the audio properties of a sound file | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     struct Info | ||||
|     { | ||||
|         Uint64       sampleCount;  ///< Total number of samples in the file | ||||
|         unsigned int channelCount; ///< Number of channels of the sound | ||||
|         unsigned int sampleRate;   ///< Samples rate of the sound, in samples per second | ||||
|     }; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Virtual destructor | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     virtual ~SoundFileReader() {} | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Open a sound file for reading | ||||
|     /// | ||||
|     /// The provided stream reference is valid as long as the | ||||
|     /// SoundFileReader is alive, so it is safe to use/store it | ||||
|     /// during the whole lifetime of the reader. | ||||
|     /// | ||||
|     /// \param stream Source stream to read from | ||||
|     /// \param info   Structure to fill with the properties of the loaded sound | ||||
|     /// | ||||
|     /// \return True if the file was successfully opened | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     virtual bool open(InputStream& stream, Info& info) = 0; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Change the current read position to the given sample offset | ||||
|     /// | ||||
|     /// The sample offset takes the channels into account. | ||||
|     /// If you have a time offset instead, you can easily find | ||||
|     /// the corresponding sample offset with the following formula: | ||||
|     /// `timeInSeconds * sampleRate * channelCount` | ||||
|     /// If the given offset exceeds to total number of samples, | ||||
|     /// this function must jump to the end of the file. | ||||
|     /// | ||||
|     /// \param sampleOffset Index of the sample to jump to, relative to the beginning | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     virtual void seek(Uint64 sampleOffset) = 0; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Read audio samples from the open file | ||||
|     /// | ||||
|     /// \param samples  Pointer to the sample array to fill | ||||
|     /// \param maxCount Maximum number of samples to read | ||||
|     /// | ||||
|     /// \return Number of samples actually read (may be less than \a maxCount) | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     virtual Uint64 read(Int16* samples, Uint64 maxCount) = 0; | ||||
| }; | ||||
|  | ||||
| } // namespace sf | ||||
|  | ||||
|  | ||||
| #endif // SFML_SOUNDFILEREADER_HPP | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \class sf::SoundFileReader | ||||
| /// \ingroup audio | ||||
| /// | ||||
| /// This class allows users to read audio file formats not natively | ||||
| /// supported by SFML, and thus extend the set of supported readable | ||||
| /// audio formats. | ||||
| /// | ||||
| /// A valid sound file reader must override the open, seek and write functions, | ||||
| /// as well as providing a static check function; the latter is used by | ||||
| /// SFML to find a suitable writer for a given input file. | ||||
| /// | ||||
| /// To register a new reader, use the sf::SoundFileFactory::registerReader | ||||
| /// template function. | ||||
| /// | ||||
| /// Usage example: | ||||
| /// \code | ||||
| /// class MySoundFileReader : public sf::SoundFileReader | ||||
| /// { | ||||
| /// public: | ||||
| /// | ||||
| ///     static bool check(sf::InputStream& stream) | ||||
| ///     { | ||||
| ///         // typically, read the first few header bytes and check fields that identify the format | ||||
| ///         // return true if the reader can handle the format | ||||
| ///     } | ||||
| /// | ||||
| ///     virtual bool open(sf::InputStream& stream, Info& info) | ||||
| ///     { | ||||
| ///         // read the sound file header and fill the sound attributes | ||||
| ///         // (channel count, sample count and sample rate) | ||||
| ///         // return true on success | ||||
| ///     } | ||||
| /// | ||||
| ///     virtual void seek(sf::Uint64 sampleOffset) | ||||
| ///     { | ||||
| ///         // advance to the sampleOffset-th sample from the beginning of the sound | ||||
| ///     } | ||||
| /// | ||||
| ///     virtual sf::Uint64 read(sf::Int16* samples, sf::Uint64 maxCount) | ||||
| ///     { | ||||
| ///         // read up to 'maxCount' samples into the 'samples' array, | ||||
| ///         // convert them (for example from normalized float) if they are not stored | ||||
| ///         // as 16-bits signed integers in the file | ||||
| ///         // return the actual number of samples read | ||||
| ///     } | ||||
| /// }; | ||||
| /// | ||||
| /// sf::SoundFileFactory::registerReader<MySoundFileReader>(); | ||||
| /// \endcode | ||||
| /// | ||||
| /// \see sf::InputSoundFile, sf::SoundFileFactory, sf::SoundFileWriter | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
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