Corrections fichiers pour avoir la version x86 fonctionnelle
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								SQCSim2021/external/sfml251-32/include/SFML/Audio/InputSoundFile.hpp
									
									
									
									
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								SQCSim2021/external/sfml251-32/include/SFML/Audio/InputSoundFile.hpp
									
									
									
									
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							| @@ -0,0 +1,263 @@ | ||||
| //////////////////////////////////////////////////////////// | ||||
| // | ||||
| // SFML - Simple and Fast Multimedia Library | ||||
| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org) | ||||
| // | ||||
| // This software is provided 'as-is', without any express or implied warranty. | ||||
| // In no event will the authors be held liable for any damages arising from the use of this software. | ||||
| // | ||||
| // Permission is granted to anyone to use this software for any purpose, | ||||
| // including commercial applications, and to alter it and redistribute it freely, | ||||
| // subject to the following restrictions: | ||||
| // | ||||
| // 1. The origin of this software must not be misrepresented; | ||||
| //    you must not claim that you wrote the original software. | ||||
| //    If you use this software in a product, an acknowledgment | ||||
| //    in the product documentation would be appreciated but is not required. | ||||
| // | ||||
| // 2. Altered source versions must be plainly marked as such, | ||||
| //    and must not be misrepresented as being the original software. | ||||
| // | ||||
| // 3. This notice may not be removed or altered from any source distribution. | ||||
| // | ||||
| //////////////////////////////////////////////////////////// | ||||
|  | ||||
| #ifndef SFML_INPUTSOUNDFILE_HPP | ||||
| #define SFML_INPUTSOUNDFILE_HPP | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| // Headers | ||||
| //////////////////////////////////////////////////////////// | ||||
| #include <SFML/Audio/Export.hpp> | ||||
| #include <SFML/System/NonCopyable.hpp> | ||||
| #include <SFML/System/Time.hpp> | ||||
| #include <string> | ||||
| #include <algorithm> | ||||
|  | ||||
|  | ||||
| namespace sf | ||||
| { | ||||
| class InputStream; | ||||
| class SoundFileReader; | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \brief Provide read access to sound files | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
| class SFML_AUDIO_API InputSoundFile : NonCopyable | ||||
| { | ||||
| public: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Default constructor | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     InputSoundFile(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Destructor | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     ~InputSoundFile(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Open a sound file from the disk for reading | ||||
|     /// | ||||
|     /// The supported audio formats are: WAV (PCM only), OGG/Vorbis, FLAC. | ||||
|     /// The supported sample sizes for FLAC and WAV are 8, 16, 24 and 32 bit. | ||||
|     /// | ||||
|     /// \param filename Path of the sound file to load | ||||
|     /// | ||||
|     /// \return True if the file was successfully opened | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     bool openFromFile(const std::string& filename); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Open a sound file in memory for reading | ||||
|     /// | ||||
|     /// The supported audio formats are: WAV (PCM only), OGG/Vorbis, FLAC. | ||||
|     /// The supported sample sizes for FLAC and WAV are 8, 16, 24 and 32 bit. | ||||
|     /// | ||||
|     /// \param data        Pointer to the file data in memory | ||||
|     /// \param sizeInBytes Size of the data to load, in bytes | ||||
|     /// | ||||
|     /// \return True if the file was successfully opened | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     bool openFromMemory(const void* data, std::size_t sizeInBytes); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Open a sound file from a custom stream for reading | ||||
|     /// | ||||
|     /// The supported audio formats are: WAV (PCM only), OGG/Vorbis, FLAC. | ||||
|     /// The supported sample sizes for FLAC and WAV are 8, 16, 24 and 32 bit. | ||||
|     /// | ||||
|     /// \param stream Source stream to read from | ||||
|     /// | ||||
|     /// \return True if the file was successfully opened | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     bool openFromStream(InputStream& stream); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get the total number of audio samples in the file | ||||
|     /// | ||||
|     /// \return Number of samples | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Uint64 getSampleCount() const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get the number of channels used by the sound | ||||
|     /// | ||||
|     /// \return Number of channels (1 = mono, 2 = stereo) | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     unsigned int getChannelCount() const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get the sample rate of the sound | ||||
|     /// | ||||
|     /// \return Sample rate, in samples per second | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     unsigned int getSampleRate() const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get the total duration of the sound file | ||||
|     /// | ||||
|     /// This function is provided for convenience, the duration is | ||||
|     /// deduced from the other sound file attributes. | ||||
|     /// | ||||
|     /// \return Duration of the sound file | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Time getDuration() const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get the read offset of the file in time | ||||
|     /// | ||||
|     /// \return Time position | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Time getTimeOffset() const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Get the read offset of the file in samples | ||||
|     /// | ||||
|     /// \return Sample position | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Uint64 getSampleOffset() const; | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Change the current read position to the given sample offset | ||||
|     /// | ||||
|     /// This function takes a sample offset to provide maximum | ||||
|     /// precision. If you need to jump to a given time, use the | ||||
|     /// other overload. | ||||
|     /// | ||||
|     /// The sample offset takes the channels into account. | ||||
|     /// If you have a time offset instead, you can easily find | ||||
|     /// the corresponding sample offset with the following formula: | ||||
|     /// `timeInSeconds * sampleRate * channelCount` | ||||
|     /// If the given offset exceeds to total number of samples, | ||||
|     /// this function jumps to the end of the sound file. | ||||
|     /// | ||||
|     /// \param sampleOffset Index of the sample to jump to, relative to the beginning | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     void seek(Uint64 sampleOffset); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Change the current read position to the given time offset | ||||
|     /// | ||||
|     /// Using a time offset is handy but imprecise. If you need an accurate | ||||
|     /// result, consider using the overload which takes a sample offset. | ||||
|     /// | ||||
|     /// If the given time exceeds to total duration, this function jumps | ||||
|     /// to the end of the sound file. | ||||
|     /// | ||||
|     /// \param timeOffset Time to jump to, relative to the beginning | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     void seek(Time timeOffset); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Read audio samples from the open file | ||||
|     /// | ||||
|     /// \param samples  Pointer to the sample array to fill | ||||
|     /// \param maxCount Maximum number of samples to read | ||||
|     /// | ||||
|     /// \return Number of samples actually read (may be less than \a maxCount) | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     Uint64 read(Int16* samples, Uint64 maxCount); | ||||
|  | ||||
| private: | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     /// \brief Close the current file | ||||
|     /// | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     void close(); | ||||
|  | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     // Member data | ||||
|     //////////////////////////////////////////////////////////// | ||||
|     SoundFileReader* m_reader;       ///< Reader that handles I/O on the file's format | ||||
|     InputStream*     m_stream;       ///< Input stream used to access the file's data | ||||
|     bool             m_streamOwned;  ///< Is the stream internal or external? | ||||
|     Uint64           m_sampleOffset; ///< Sample Read Position | ||||
|     Uint64           m_sampleCount;  ///< Total number of samples in the file | ||||
|     unsigned int     m_channelCount; ///< Number of channels of the sound | ||||
|     unsigned int     m_sampleRate;   ///< Number of samples per second | ||||
| }; | ||||
|  | ||||
| } // namespace sf | ||||
|  | ||||
|  | ||||
| #endif // SFML_INPUTSOUNDFILE_HPP | ||||
|  | ||||
|  | ||||
| //////////////////////////////////////////////////////////// | ||||
| /// \class sf::InputSoundFile | ||||
| /// \ingroup audio | ||||
| /// | ||||
| /// This class decodes audio samples from a sound file. It is | ||||
| /// used internally by higher-level classes such as sf::SoundBuffer | ||||
| /// and sf::Music, but can also be useful if you want to process | ||||
| /// or analyze audio files without playing them, or if you want to | ||||
| /// implement your own version of sf::Music with more specific | ||||
| /// features. | ||||
| /// | ||||
| /// Usage example: | ||||
| /// \code | ||||
| /// // Open a sound file | ||||
| /// sf::InputSoundFile file; | ||||
| /// if (!file.openFromFile("music.ogg")) | ||||
| ///     /* error */; | ||||
| /// | ||||
| /// // Print the sound attributes | ||||
| /// std::cout << "duration: " << file.getDuration().asSeconds() << std::endl; | ||||
| /// std::cout << "channels: " << file.getChannelCount() << std::endl; | ||||
| /// std::cout << "sample rate: " << file.getSampleRate() << std::endl; | ||||
| /// std::cout << "sample count: " << file.getSampleCount() << std::endl; | ||||
| /// | ||||
| /// // Read and process batches of samples until the end of file is reached | ||||
| /// sf::Int16 samples[1024]; | ||||
| /// sf::Uint64 count; | ||||
| /// do | ||||
| /// { | ||||
| ///     count = file.read(samples, 1024); | ||||
| /// | ||||
| ///     // process, analyze, play, convert, or whatever | ||||
| ///     // you want to do with the samples... | ||||
| /// } | ||||
| /// while (count > 0); | ||||
| /// \endcode | ||||
| /// | ||||
| /// \see sf::SoundFileReader, sf::OutputSoundFile | ||||
| /// | ||||
| //////////////////////////////////////////////////////////// | ||||
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