Corrections fichiers pour avoir la version x86 fonctionnelle

This commit is contained in:
MarcEricMartel
2023-09-30 18:33:23 -04:00
parent 09dd3d332f
commit 8b3baa9063
694 changed files with 120490 additions and 5 deletions

View File

@@ -0,0 +1,19 @@
uniform vec2 storm_position;
uniform float storm_total_radius;
uniform float storm_inner_radius;
void main()
{
vec4 vertex = gl_ModelViewMatrix * gl_Vertex;
vec2 offset = vertex.xy - storm_position;
float len = length(offset);
if (len < storm_total_radius)
{
float push_distance = storm_inner_radius + len / storm_total_radius * (storm_total_radius - storm_inner_radius);
vertex.xy = storm_position + normalize(offset) * push_distance;
}
gl_Position = gl_ProjectionMatrix * vertex;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
gl_FrontColor = gl_Color;
}