Corrections fichiers pour avoir la version x86 fonctionnelle
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								SQCSim2021/external/sfml251-32/examples/shader/resources/pixelate.frag
									
									
									
									
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								SQCSim2021/external/sfml251-32/examples/shader/resources/pixelate.frag
									
									
									
									
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							| @@ -0,0 +1,9 @@ | ||||
| uniform sampler2D texture; | ||||
| uniform float pixel_threshold; | ||||
|  | ||||
| void main() | ||||
| { | ||||
|     float factor = 1.0 / (pixel_threshold + 0.001); | ||||
|     vec2 pos = floor(gl_TexCoord[0].xy * factor + 0.5) / factor; | ||||
|     gl_FragColor = texture2D(texture, pos) * gl_Color; | ||||
| } | ||||
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