Corrections fichiers pour avoir la version x86 fonctionnelle

This commit is contained in:
MarcEricMartel
2023-09-30 18:33:23 -04:00
parent 09dd3d332f
commit 8b3baa9063
694 changed files with 120490 additions and 5 deletions

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<p>A macro to encourage usage of the discrete GPU. </p>
<p>In order to inform the Nvidia/AMD driver that an SFML application could benefit from using the more powerful discrete GPU, special symbols have to be publicly exported from the final executable.</p>
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<p class="definition">Definition at line <a class="el" href="GpuPreference_8hpp_source.html#l00069">69</a> of file <a class="el" href="GpuPreference_8hpp_source.html">GpuPreference.hpp</a>.</p>
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<tr id="row_0_" class="even"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_0_" class="arrow" onclick="toggleFolder('0_')">&#9660;</span><span class="icona"><span class="icon">N</span></span><b>sf</b></td><td class="desc"></td></tr>
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<tr id="row_0_5_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Color.html" target="_self">Color</a></td><td class="desc">Utility class for manipulating RGBA colors </td></tr>
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<tr id="row_0_11_9_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Event_1_1SizeEvent.html" target="_self">SizeEvent</a></td><td class="desc">Size events parameters (Resized) </td></tr>
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<tr id="row_0_12_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1FileInputStream.html" target="_self">FileInputStream</a></td><td class="desc">Implementation of input stream based on a file </td></tr>
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<tr id="row_0_14_1_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Ftp_1_1ListingResponse.html" target="_self">ListingResponse</a></td><td class="desc">Specialization of FTP response returning a filename listing </td></tr>
<tr id="row_0_14_2_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Ftp_1_1Response.html" target="_self">Response</a></td><td class="desc">Define a FTP response </td></tr>
<tr id="row_0_15_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_15_" class="arrow" onclick="toggleFolder('0_15_')">&#9654;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1GlResource.html" target="_self">GlResource</a></td><td class="desc">Base class for classes that require an OpenGL context </td></tr>
<tr id="row_0_15_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1GlResource_1_1TransientContextLock.html" target="_self">TransientContextLock</a></td><td class="desc">RAII helper class to temporarily lock an available context for use </td></tr>
<tr id="row_0_16_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Glyph.html" target="_self">Glyph</a></td><td class="desc">Structure describing a glyph </td></tr>
<tr id="row_0_17_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_17_" class="arrow" onclick="toggleFolder('0_17_')">&#9654;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Http.html" target="_self">Http</a></td><td class="desc">A HTTP client </td></tr>
<tr id="row_0_17_0_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Http_1_1Request.html" target="_self">Request</a></td><td class="desc">Define a HTTP request </td></tr>
<tr id="row_0_17_1_" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Http_1_1Response.html" target="_self">Response</a></td><td class="desc">Define a HTTP response </td></tr>
<tr id="row_0_18_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Image.html" target="_self">Image</a></td><td class="desc">Class for loading, manipulating and saving images </td></tr>
<tr id="row_0_19_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1InputSoundFile.html" target="_self">InputSoundFile</a></td><td class="desc">Provide read access to sound files </td></tr>
<tr id="row_0_20_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1InputStream.html" target="_self">InputStream</a></td><td class="desc">Abstract class for custom file input streams </td></tr>
<tr id="row_0_21_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1IpAddress.html" target="_self">IpAddress</a></td><td class="desc">Encapsulate an IPv4 network address </td></tr>
<tr id="row_0_22_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_22_" class="arrow" onclick="toggleFolder('0_22_')">&#9654;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Joystick.html" target="_self">Joystick</a></td><td class="desc">Give access to the real-time state of the joysticks </td></tr>
<tr id="row_0_22_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Joystick_1_1Identification.html" target="_self">Identification</a></td><td class="desc">Structure holding a joystick's identification </td></tr>
<tr id="row_0_23_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Keyboard.html" target="_self">Keyboard</a></td><td class="desc">Give access to the real-time state of the keyboard </td></tr>
<tr id="row_0_24_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Listener.html" target="_self">Listener</a></td><td class="desc">The audio listener is the point in the scene from where all the sounds are heard </td></tr>
<tr id="row_0_25_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Lock.html" target="_self">Lock</a></td><td class="desc">Automatic wrapper for locking and unlocking mutexes </td></tr>
<tr id="row_0_26_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1MemoryInputStream.html" target="_self">MemoryInputStream</a></td><td class="desc">Implementation of input stream based on a memory chunk </td></tr>
<tr id="row_0_27_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Mouse.html" target="_self">Mouse</a></td><td class="desc">Give access to the real-time state of the mouse </td></tr>
<tr id="row_0_28_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_28_" class="arrow" onclick="toggleFolder('0_28_')">&#9654;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Music.html" target="_self">Music</a></td><td class="desc">Streamed music played from an audio file </td></tr>
<tr id="row_0_28_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Music_1_1Span.html" target="_self">Span</a></td><td class="desc">Structure defining a time range using the template type </td></tr>
<tr id="row_0_29_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Mutex.html" target="_self">Mutex</a></td><td class="desc">Blocks concurrent access to shared resources from multiple threads </td></tr>
<tr id="row_0_30_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1NonCopyable.html" target="_self">NonCopyable</a></td><td class="desc">Utility class that makes any derived class non-copyable </td></tr>
<tr id="row_0_31_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1OutputSoundFile.html" target="_self">OutputSoundFile</a></td><td class="desc">Provide write access to sound files </td></tr>
<tr id="row_0_32_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Packet.html" target="_self">Packet</a></td><td class="desc">Utility class to build blocks of data to transfer over the network </td></tr>
<tr id="row_0_33_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Rect.html" target="_self">Rect</a></td><td class="desc">Utility class for manipulating 2D axis aligned rectangles </td></tr>
<tr id="row_0_34_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1RectangleShape.html" target="_self">RectangleShape</a></td><td class="desc">Specialized shape representing a rectangle </td></tr>
<tr id="row_0_35_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1RenderStates.html" target="_self">RenderStates</a></td><td class="desc">Define the states used for drawing to a <a class="el" href="classsf_1_1RenderTarget.html" title="Base class for all render targets (window, texture, ...) ">RenderTarget</a> </td></tr>
<tr id="row_0_36_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1RenderTarget.html" target="_self">RenderTarget</a></td><td class="desc">Base class for all render targets (window, texture, ...) </td></tr>
<tr id="row_0_37_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1RenderTexture.html" target="_self">RenderTexture</a></td><td class="desc">Target for off-screen 2D rendering into a texture </td></tr>
<tr id="row_0_38_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1RenderWindow.html" target="_self">RenderWindow</a></td><td class="desc"><a class="el" href="classsf_1_1Window.html" title="Window that serves as a target for OpenGL rendering. ">Window</a> that can serve as a target for 2D drawing </td></tr>
<tr id="row_0_39_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Sensor.html" target="_self">Sensor</a></td><td class="desc">Give access to the real-time state of the sensors </td></tr>
<tr id="row_0_40_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_40_" class="arrow" onclick="toggleFolder('0_40_')">&#9654;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Shader.html" target="_self">Shader</a></td><td class="desc"><a class="el" href="classsf_1_1Shader.html" title="Shader class (vertex, geometry and fragment) ">Shader</a> class (vertex, geometry and fragment) </td></tr>
<tr id="row_0_40_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1Shader_1_1CurrentTextureType.html" target="_self">CurrentTextureType</a></td><td class="desc">Special type that can be passed to <a class="el" href="classsf_1_1Shader.html#abf78e3bea1e9b0bab850b6b0a0de29c7" title="Specify value for float uniform. ">setUniform()</a>, and that represents the texture of the object being drawn </td></tr>
<tr id="row_0_41_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Shape.html" target="_self">Shape</a></td><td class="desc">Base class for textured shapes with outline </td></tr>
<tr id="row_0_42_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Socket.html" target="_self">Socket</a></td><td class="desc">Base class for all the socket types </td></tr>
<tr id="row_0_43_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SocketSelector.html" target="_self">SocketSelector</a></td><td class="desc">Multiplexer that allows to read from multiple sockets </td></tr>
<tr id="row_0_44_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Sound.html" target="_self">Sound</a></td><td class="desc">Regular sound that can be played in the audio environment </td></tr>
<tr id="row_0_45_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SoundBuffer.html" target="_self">SoundBuffer</a></td><td class="desc">Storage for audio samples defining a sound </td></tr>
<tr id="row_0_46_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SoundBufferRecorder.html" target="_self">SoundBufferRecorder</a></td><td class="desc">Specialized <a class="el" href="classsf_1_1SoundRecorder.html" title="Abstract base class for capturing sound data. ">SoundRecorder</a> which stores the captured audio data into a sound buffer </td></tr>
<tr id="row_0_47_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SoundFileFactory.html" target="_self">SoundFileFactory</a></td><td class="desc">Manages and instantiates sound file readers and writers </td></tr>
<tr id="row_0_48_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_48_" class="arrow" onclick="toggleFolder('0_48_')">&#9654;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SoundFileReader.html" target="_self">SoundFileReader</a></td><td class="desc">Abstract base class for sound file decoding </td></tr>
<tr id="row_0_48_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1SoundFileReader_1_1Info.html" target="_self">Info</a></td><td class="desc">Structure holding the audio properties of a sound file </td></tr>
<tr id="row_0_49_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SoundFileWriter.html" target="_self">SoundFileWriter</a></td><td class="desc">Abstract base class for sound file encoding </td></tr>
<tr id="row_0_50_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SoundRecorder.html" target="_self">SoundRecorder</a></td><td class="desc">Abstract base class for capturing sound data </td></tr>
<tr id="row_0_51_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SoundSource.html" target="_self">SoundSource</a></td><td class="desc">Base class defining a sound's properties </td></tr>
<tr id="row_0_52_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span id="arr_0_52_" class="arrow" onclick="toggleFolder('0_52_')">&#9654;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1SoundStream.html" target="_self">SoundStream</a></td><td class="desc">Abstract base class for streamed audio sources </td></tr>
<tr id="row_0_52_0_" class="even" style="display:none;"><td class="entry"><span style="width:48px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structsf_1_1SoundStream_1_1Chunk.html" target="_self">Chunk</a></td><td class="desc">Structure defining a chunk of audio data to stream </td></tr>
<tr id="row_0_53_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Sprite.html" target="_self">Sprite</a></td><td class="desc"><a class="el" href="classsf_1_1Drawable.html" title="Abstract base class for objects that can be drawn to a render target. ">Drawable</a> representation of a texture, with its own transformations, color, etc </td></tr>
<tr id="row_0_54_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1String.html" target="_self">String</a></td><td class="desc">Utility string class that automatically handles conversions between types and encodings </td></tr>
<tr id="row_0_55_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1TcpListener.html" target="_self">TcpListener</a></td><td class="desc"><a class="el" href="classsf_1_1Socket.html" title="Base class for all the socket types. ">Socket</a> that listens to new TCP connections </td></tr>
<tr id="row_0_56_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1TcpSocket.html" target="_self">TcpSocket</a></td><td class="desc">Specialized socket using the TCP protocol </td></tr>
<tr id="row_0_57_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Text.html" target="_self">Text</a></td><td class="desc">Graphical text that can be drawn to a render target </td></tr>
<tr id="row_0_58_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Texture.html" target="_self">Texture</a></td><td class="desc"><a class="el" href="classsf_1_1Image.html" title="Class for loading, manipulating and saving images. ">Image</a> living on the graphics card that can be used for drawing </td></tr>
<tr id="row_0_59_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Thread.html" target="_self">Thread</a></td><td class="desc">Utility class to manipulate threads </td></tr>
<tr id="row_0_60_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1ThreadLocal.html" target="_self">ThreadLocal</a></td><td class="desc">Defines variables with thread-local storage </td></tr>
<tr id="row_0_61_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1ThreadLocalPtr.html" target="_self">ThreadLocalPtr</a></td><td class="desc">Pointer to a thread-local variable </td></tr>
<tr id="row_0_62_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Time.html" target="_self">Time</a></td><td class="desc">Represents a time value </td></tr>
<tr id="row_0_63_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Touch.html" target="_self">Touch</a></td><td class="desc">Give access to the real-time state of the touches </td></tr>
<tr id="row_0_64_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Transform.html" target="_self">Transform</a></td><td class="desc">Define a 3x3 transform matrix </td></tr>
<tr id="row_0_65_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Transformable.html" target="_self">Transformable</a></td><td class="desc">Decomposed transform defined by a position, a rotation and a scale </td></tr>
<tr id="row_0_66_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1UdpSocket.html" target="_self">UdpSocket</a></td><td class="desc">Specialized socket using the UDP protocol </td></tr>
<tr id="row_0_67_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Utf.html" target="_self">Utf</a></td><td class="desc">Utility class providing generic functions for UTF conversions </td></tr>
<tr id="row_0_68_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Utf_3_0116_01_4.html" target="_self">Utf&lt; 16 &gt;</a></td><td class="desc">Specialization of the <a class="el" href="classsf_1_1Utf.html" title="Utility class providing generic functions for UTF conversions. ">Utf</a> template for UTF-16 </td></tr>
<tr id="row_0_69_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Utf_3_0132_01_4.html" target="_self">Utf&lt; 32 &gt;</a></td><td class="desc">Specialization of the <a class="el" href="classsf_1_1Utf.html" title="Utility class providing generic functions for UTF conversions. ">Utf</a> template for UTF-32 </td></tr>
<tr id="row_0_70_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Utf_3_018_01_4.html" target="_self">Utf&lt; 8 &gt;</a></td><td class="desc">Specialization of the <a class="el" href="classsf_1_1Utf.html" title="Utility class providing generic functions for UTF conversions. ">Utf</a> template for UTF-8 </td></tr>
<tr id="row_0_71_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Vector2.html" target="_self">Vector2</a></td><td class="desc">Utility template class for manipulating 2-dimensional vectors </td></tr>
<tr id="row_0_72_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Vector3.html" target="_self">Vector3</a></td><td class="desc">Utility template class for manipulating 3-dimensional vectors </td></tr>
<tr id="row_0_73_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Vertex.html" target="_self">Vertex</a></td><td class="desc">Define a point with color and texture coordinates </td></tr>
<tr id="row_0_74_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1VertexArray.html" target="_self">VertexArray</a></td><td class="desc">Define a set of one or more 2D primitives </td></tr>
<tr id="row_0_75_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1VertexBuffer.html" target="_self">VertexBuffer</a></td><td class="desc"><a class="el" href="classsf_1_1Vertex.html" title="Define a point with color and texture coordinates. ">Vertex</a> buffer storage for one or more 2D primitives </td></tr>
<tr id="row_0_76_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1VideoMode.html" target="_self">VideoMode</a></td><td class="desc"><a class="el" href="classsf_1_1VideoMode.html" title="VideoMode defines a video mode (width, height, bpp) ">VideoMode</a> defines a video mode (width, height, bpp) </td></tr>
<tr id="row_0_77_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1View.html" target="_self">View</a></td><td class="desc">2D camera that defines what region is shown on screen </td></tr>
<tr id="row_0_78_"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="classsf_1_1Window.html" target="_self">Window</a></td><td class="desc"><a class="el" href="classsf_1_1Window.html" title="Window that serves as a target for OpenGL rendering. ">Window</a> that serves as a target for OpenGL rendering </td></tr>
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