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@@ -19,6 +19,7 @@
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#include "textureatlas.h"
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#include "connector.h"
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#include "renderer.h"
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#include "remoteplayer.h"
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class Engine : public OpenglContext {
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public:
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@@ -79,8 +80,10 @@ private:
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Bullet* m_bullets[MAX_BULLETS];
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std::map<uint64_t, RemotePlayer*> m_players;
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//Menu
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enum class GameState { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
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enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
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GameState m_gamestate = GameState::MAIN_MENU;
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Texture MenuTitleTexture,
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MenuBGTexture,
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